https://github.com/GameFoundry/bsf
Modern C++14 library for the development of real-time graphical applications
https://github.com/GameFoundry/bsf
c-plus-plus directx game-engine-framework gamedev graphics opengl vulkan
Last synced: about 1 month ago
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Modern C++14 library for the development of real-time graphical applications
- Host: GitHub
- URL: https://github.com/GameFoundry/bsf
- Owner: GameFoundry
- License: mit
- Created: 2018-03-15T10:17:21.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2020-03-10T22:23:26.000Z (about 5 years ago)
- Last Synced: 2024-10-10T17:42:44.876Z (6 months ago)
- Topics: c-plus-plus, directx, game-engine-framework, gamedev, graphics, opengl, vulkan
- Language: C++
- Homepage: https://www.bsframework.io
- Size: 70.8 MB
- Stars: 1,743
- Watchers: 106
- Forks: 195
- Open Issues: 108
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
Awesome Lists containing this project
- AwesomeCppGameDev - bsf - time graphical applications (Engines)
- awesome-graphics-libraries - [github
README
| CI | Community | Support |
| ------------- |-------------|--------|
[](https://travis-ci.org/GameFoundry/bsf) [](https://ci.appveyor.com/project/BearishSun/bsf) | [](https://discourse.bsframework.io) [](https://discord.gg/8Xyf5gF) | [](https://www.patreon.com/bePatron?c=1646501) [](https://www.paypal.me/MarkoPintera/10)bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
**Highlights**
* Built from the ground up in modern C++14 with a clean user-facing API
* Lightweight implementations without the crud often found in older, larger solutions
* Clean, highly modular architecture that can be easily understood, modified and built upon
* Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
* Focus on modern technologies and high-fidelity graphics
* Fully documented codebase with an extensive API referenceCurrent feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
# Features
* [Features](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/features.md) - A detailed list of all currently available features.
* [Roadmap](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/roadmap.md) - A list of features to be implemented in both near and far future.# Get started
* [Documentation](http://docs.bsframework.io/nightly/index.html) - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
* [Examples](https://github.com/gamefoundry/bsfExamples) - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
* [Compiling](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) - Learn how to compile the framework from the source code.# Screenshots
[](https://data.banshee3d.com/web/1.png) [](https://data.banshee3d.com/web/2.png)
[](https://data.banshee3d.com/web/3.gif) [](https://data.banshee3d.com/web/4.gif)
[](https://data.banshee3d.com/web/5.png) [](https://data.banshee3d.com/web/6.png)