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https://github.com/IronWarrior/SuperCharacterController
Unity custom character controller
https://github.com/IronWarrior/SuperCharacterController
Last synced: 3 months ago
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Unity custom character controller
- Host: GitHub
- URL: https://github.com/IronWarrior/SuperCharacterController
- Owner: IronWarrior
- License: mit
- Archived: true
- Created: 2015-07-15T00:46:12.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2018-02-12T20:39:47.000Z (almost 7 years ago)
- Last Synced: 2024-08-03T13:14:07.642Z (6 months ago)
- Language: C#
- Size: 3.71 MB
- Stars: 757
- Watchers: 90
- Forks: 207
- Open Issues: 23
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity3d - SuperCharacterController - Custom Character Controller for Unity. Fulfills all common character controller functions such as collision detection and pushback, slope limiting and collider ignoring. (Open Source Repositories / Character Controllers 3D)
- awesome-unity-open-source-on-github - SuperCharacterController - Unity custom character controller (Character Controller)
README
# This project has been archived
This project is no longer being maintained. If you are searching for a robust Character Controller for Unity, I'd recommend the [Kinematic Character Controller](https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131) by Philippe St-Amand. [Video](https://www.youtube.com/watch?v=jL2VrEuCaQ0).
Always feel free to message me about Character Controllers in Unity, or anything in else particular.
# SuperCharacterController
Custom Character Controller for Unity. Fulfills all common character controller functions such as collision detection and pushback, slope limiting and collider ignoring. New features include the ability to rotate the controller to any angle, ground detection, ability to clamp the character to surfaces, and detailed collision response messages. All functions are fully exposed and editable. Also includes the SuperStateMachine, a finite state machine designed to interact with the controller.
See development blog of the project here: https://roystanross.wordpress.com/
## Installation
Open the project in Unity, demo scenes are included in the /Scenes folder.
## Usage
See the sample implementation of the controller in /Scripts/PlayerMachine.cs, which also demonstrates the SuperStateMachine.
## Contributing
1. Fork it
2. Create your feature branch: `git checkout -b my-new-feature`
3. Commit your changes: `git commit -am 'Add some feature'`
4. Push to the branch: `git push origin my-new-feature`
5. Submit a pull request## Credits
See /SuperCharacterController/README.txt for all contributor credits prior to the project being uploaded to GitHub.
## License
See LICENSE.