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https://github.com/NoelFB/UnityTile3D
Simple 3D Tile Editor
https://github.com/NoelFB/UnityTile3D
Last synced: 3 months ago
JSON representation
Simple 3D Tile Editor
- Host: GitHub
- URL: https://github.com/NoelFB/UnityTile3D
- Owner: NoelFB
- License: mit
- Archived: true
- Created: 2018-03-30T09:12:47.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2022-06-08T17:36:48.000Z (over 2 years ago)
- Last Synced: 2024-08-02T05:17:24.140Z (6 months ago)
- Language: C#
- Size: 1.29 MB
- Stars: 252
- Watchers: 24
- Forks: 39
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity3d - UnityTile3D - Simple 3D Tile Editor (Open Source Repositories / Level Editor)
- awesome-opensource-unity - UnityTile3D - Simple 3D Tile Editor. (Open Source Packages / Level Editor)
- awesome-unity-open-source-on-github - UnityTile3D - Simple 3D Tile Editor (Tilemap)
README
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**★ I am not maintaining this and do not know if it works with the latest version of Unity! Feel free to mess with it though ★**
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# UnityTile3D
Simple 3D Tile Editor. *Contributions Welcome!*![Screenshot](https://raw.githubusercontent.com/NoelFB/UnityTile3D/master/screenshot.png)
## Todo
- Improve Palette / Painting tools, particularily with rotation / flipping
- Add Slopes, or perhaps variations on the kinds of "blocks" you can place
- Look into using Sprites since Unity seems to have a way to split up a texture automatically already
- Separate into multiple meshes as the terrain grows (probably create child gameplay objects?)
- Optimizations (ex. don't rebuild the collision mesh if we're just painting, etc)
- Add Undo / Redo