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https://github.com/RemRemRemRe/RemEditorUtilities
https://github.com/RemRemRemRe/RemEditorUtilities
gameplay unreal-engine
Last synced: 2 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/RemRemRemRe/RemEditorUtilities
- Owner: RemRemRemRe
- License: mit
- Created: 2022-03-07T16:21:42.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-12-07T17:33:39.000Z (about 2 months ago)
- Last Synced: 2024-12-07T18:26:28.848Z (about 2 months ago)
- Topics: gameplay, unreal-engine
- Language: C++
- Homepage:
- Size: 115 KB
- Stars: 4
- Watchers: 0
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unreal - RemEditorUtilities - Utilities for editor customization (Editor)
README
# Features
Provide the ability to customize any given type of `FObjectPropertyBase` properties in an `UObject` (it can be an **instanced** object)
- (**instanced**) UObject container is partially supported, including: `TArray`, `TSet`
- container properties in an UObject is fully supported, including: `TArray`, `TSet`, `TMap`
- struct property is ignored, it is better and should be able to use existing `FPropertyEditorModule::RegisterCustomPropertyTypeLayout` to do the customizationFor more information, @see `FComponentBasedWidgetDetails::CustomizeDetails`