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https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute
An attribute that sets a script's execution order
https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute
Last synced: about 2 months ago
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An attribute that sets a script's execution order
- Host: GitHub
- URL: https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute
- Owner: Thundernerd
- License: mit
- Archived: true
- Created: 2015-12-11T13:26:48.000Z (about 9 years ago)
- Default Branch: master
- Last Pushed: 2016-10-21T16:15:59.000Z (about 8 years ago)
- Last Synced: 2024-08-03T19:09:28.403Z (5 months ago)
- Language: C#
- Homepage:
- Size: 24.4 KB
- Stars: 60
- Watchers: 8
- Forks: 11
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-unity-open-source-on-github - Unity3D-ExecutionOrderAttribute - An attribute that sets a script's execution order (Attribute)
README
# Unity3D-ExecutionOrderAttribute
An attribute that sets a script's execution order* Works on MonoBehaviours and ScriptableObjects
* No need to open the Script Execution Order settings menuCode
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![Testers](http://puu.sh/lRAca/dfebebda87.png)All you need to do is add the *[ExecutionOrder(...)]* line on top of your class and you are good to go.
Result
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![Result](http://puu.sh/lRA97/3ac2006656.png)Every time your code gets recompiled the attributes get checked and updated in the Script Execution Order list.