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Awesome list of V-Sekai involved projects
https://github.com/V-Sekai/awesome-v-sekai

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# Awesome V-Sekai Community Projects

[![Awesome](https://awesome.re/badge.svg)](https://awesome.re)

V-Sekai (pronounced vee-say-kai) is an open-source project that aims to bring social VR/VRSNS/metaverse components to the [Godot Engine](https://godotengine.org).

A curated list of all the projects V-Sekai has been involved with in the field of social VR.

## Applications

- [V-Sekai Game](https://github.com/V-Sekai/v-sekai-game)
- [V-Sekai Uro Online Services](https://github.com/V-Sekai/uro/issues/new/choose)
- [Shader Motion Website](https://github.com/V-Sekai/shader-motion-navy-lead-ostrich)
- [VSK Model Explorer](https://github.com/V-Sekai/VSK_model_explorer)

## Plugins and Scripts

Scripts that let you do new stuff, or enhance Godot functionality.

#### Godot 4.0

- [Unidot Godot Import for .unitypackage and other assets](https://github.com/V-Sekai/unidot_importer)
- [Godot Import VRM for Portable Avatars](https://github.com/V-Sekai/godot-vrm)
- [VRM for Portable Avatars Overview](https://github.com/fire/awesome-godot-procedural-generation/files/10690951/VRM.Overview.pdf)
- [Point Cloud Multistroke Recognizer](https://github.com/V-Sekai/godot-point-cloud-multistroke-recognizer)
- [XR Tunneling shader](https://github.com/V-Sekai/godot_xr_vignette)
- [Godot Splerger to Split and Merge Godot Engine Scenes](https://github.com/V-Sekai/godot-splerger)
- [Task Goal Planner](https://github.com/V-Sekai/godot-task-goal-planner)
- [Verlet Rope Simulation](https://github.com/V-Sekai/godot-verlet-rope)
- [In-editor box modelling for gray boxing or prototyping 3d levels.](https://github.com/jarneson/godot-ply)
- [IREE.gd combines the IREE runtime with the Godot game engine, which facilitates the seamless integration of machine learning features into video games](https://github.com/RechieKho/IREE.gd)
- [AndreaCatania/godot_tracy: provides visibility into Godot Engine performance](https://github.com/AndreaCatania/godot_tracy)

## Modules

Modules extend Godot Engine core (C++).

#### Godot 4.0

- [Godot Speech](https://github.com/v-sekai/godot_speech)
- [Fast Subdivision with opensubdiv](https://github.com/V-Sekai/godot-subdiv)
- [Inverse Kinematics System Solver for Multi-chain Skeletons and with Constraints](https://github.com/V-Sekai/many_bone_ik)
- [Humanoid Inverse Kinematics Rig for Avatars](https://github.com/V-Sekai/renik)
- [Lasso Makes the Task of Selecting Objects in VR Easier](https://github.com/V-Sekai/lasso)
- [Realtime Retarget](https://github.com/TokageItLab/realtime_retarget)
- [Hydro](https://github.com/godot-extended-libraries/hydro)
- [ashtonmeuser/godot-wasm](https://github.com/ashtonmeuser/godot-wasm)

## Websites

- [V-Sekai Manuals Website](https://github.com/V-Sekai/manuals)
- [Godot GLTF 2.0 Scene Exporter](https://godotengine.org/article/introducing-the-godot-gltf-2-0-scene-exporter/)
- [Animation Retargeting in Godot 4.0](https://godotengine.org/article/animation-retargeting-in-godot-4-0/)
- [Godot Engine PRs by File](https://godotengine.github.io/godot-prs-by-file/)
- [Getty OpenContent CC0](https://www.getty.edu/art/collection/search?open_content=true)

## Artwork

- [Blender Art Blue Tin Fox Models](https://github.com/V-Sekai/blender-art-blue-tin-fox-models)
- [V-Sekai Fire Artwork & Tools](https://github.com/v-sekai-fire)

## Other Tools

- [SQLpage](https://github.com/lovasoa/SQLpage)
- [V-Sekai Blender Game Tools](https://github.com/V-Sekai/vsekai-blender-game-tools)
- [FBX2glTF FBX to GLTF Converter](https://github.com/godotengine/FBX2glTF)
- [OpenVR driver for using VR controllers without an HMD](https://github.com/V-Sekai/V-Sekai-faceless)
- [Differentiable Cloth Simulation](https://github.com/fire/differentiable_cloth)
- [GLTF Extensions](https://github.com/omigroup/gltf-extensions)
- [XMP StableDiffusion DataMapper](https://github.com/Zirnworks/XMP-StableDiffusion-DataMapper)
- [Proton Graph](https://github.com/protongraph/protongraph)
- [Nomad Sculpt](https://nomadsculpt.com/)
- [Quadwild for quad dominant remeshing (with Bi-MDF)](https://github.com/cgg-bern/quadwild-bimdf)
- [SystemAnimatorOnline](https://github.com/ButzYung/SystemAnimatorOnline)
- [Tool to tokenize gpt input](https://tiktokenizer.vercel.app/)
- [Lateral Thinking with Weathered Technology](https://en.wikipedia.org/wiki/Gunpei_Yokoi)
- [Generate Blender Rigify armatures for VRM models.](https://github.com/nanoskript/vrm-rigify)
- [Three VRM Inspector](https://0b5vr.com/three-vrm-inspector/)
- [ultorg: A User Interface for Relational Data](https://www.ultorg.com/)
- [Worldtime Buddy](https://www.worldtimebuddy.com/)
- [Booth Avatars](https://boothplorer.com/avatars)
- [Lazygit](https://github.com/jesseduffield/lazygit)
- [Approximate Convex Decomposition for 3D Meshes](https://github.com/SarahWeiii/CoACD)

## Tools that bring me joy

- [Elk: Mastadon client](https://elk.zone)
- [Libhunt: Shows trending github repositories based on social media links](https://www.libhunt.com)
- [Threadreaderapp: Provides pdf summaries of Twitter threads](https://threadreaderapp.com/)
- [Rhino3d: CAD modeller with a visual procedural graph](https://www.rhino3d.com/)
- [Discord timestamps](https://r.3v.fi/discord-timestamps/)
- [When2meet helps you find the best time for a group to get together](https://www.when2meet.com/)
- [Hack for quick note taking](https://hackmd.io/)
- [Image comparison](https://imgsli.com)
- [Code Name Generator: Colors, Metal, Animals](https://www.codenamegenerator.com/)
- [Voice Changer Guide](https://rentry.co/VoiceChangerGuide)
- [Sapling: A Scalable, User-Friendly Source Control System](https://github.com/facebook/sapling.git)
- [Provide the user with inverse control over the hyper-parameters through a brush stroke metaphor](https://github.com/eliemichel/DagAmendment)
- [Quad polygon remeshing for hard surface](https://github.com/cgg-bern/quadwild-bimdf)
- [Ultorg is a general-purpose database app that connects to your existing data. Work quickly across tables, queries, and relationships, without manual coding or page design.](https://www.ultorg.com/)
- [VRM Downgrader](https://vrm-downgrader.pages.dev/)

## Articles

- [Coding for a Finite World](https://yoric.github.io/post/coding-for-a-finite-world/)

## Groups

- [Godot Engine](https://godotengine.org/teams)
- [Open Metaverse Interoperability Group](https://omigroup.org)
- [Khronos](https://www.khronos.org/)
- [Polypixel: for low polygon art](https://github.com/recatek/polypixel-wiki/wiki)

## Experiments

- [Godot IPFS](https://github.com/V-Sekai-fire/godot-ipfs)
- [Deep Motion Editing](https://deepmotionediting.github.io/retargeting)
- [Neural Blend Shapes](https://peizhuoli.github.io/neural-blend-shapes/)
- [Open Source Dem Bones](https://www.ea.com/seed/news/open-source-dem-bones)
- [IREE.gd](https://github.com/RechieKho/IREE.gd.git)
- [Rig Net](https://zhan-xu.github.io/rig-net/)
- [Ganimator](https://github.com/PeizhuoLi/ganimator)

## Machine Learning experiments

- [Microsoft PHI-3](https://huggingface.co/collections/microsoft/phi-3-6626e15e9585a200d2d761e3)
- [Incredibly Fast Whisper Automatic Voice Recognition](https://replicate.com/vaibhavs10/incredibly-fast-whisper)
- [MeshTransformer](https://github.com/lucidrains/meshgpt-pytorch/)
- [Tiktokenizer](https://tiktokenizer.vercel.app/)