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https://github.com/a8m/golang-cheat-sheet

An overview of Go syntax and features.
https://github.com/a8m/golang-cheat-sheet

cheat-sheets cheatsheet go golang

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An overview of Go syntax and features.

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# Go Cheat Sheet

# Index
1. [Basic Syntax](#basic-syntax)
2. [Operators](#operators)
* [Arithmetic](#arithmetic)
* [Comparison](#comparison)
* [Logical](#logical)
* [Other](#other)
3. [Declarations](#declarations)
4. [Functions](#functions)
* [Functions as values and closures](#functions-as-values-and-closures)
* [Variadic Functions](#variadic-functions)
5. [Built-in Types](#built-in-types)
6. [Type Conversions](#type-conversions)
7. [Packages](#packages)
8. [Control structures](#control-structures)
* [If](#if)
* [Loops](#loops)
* [Switch](#switch)
9. [Arrays, Slices, Ranges](#arrays-slices-ranges)
* [Arrays](#arrays)
* [Slices](#slices)
* [Operations on Arrays and Slices](#operations-on-arrays-and-slices)
10. [Maps](#maps)
11. [Structs](#structs)
12. [Pointers](#pointers)
13. [Interfaces](#interfaces)
14. [Embedding](#embedding)
15. [Errors](#errors)
16. [Concurrency](#concurrency)
* [Goroutines](#goroutines)
* [Channels](#channels)
* [Channel Axioms](#channel-axioms)
17. [Printing](#printing)
18. [Reflection](#reflection)
* [Type Switch](#type-switch)
* [Examples](https://github.com/a8m/reflect-examples)
19. [Snippets](#snippets)
* [Files Embedding](#files-embedding)
* [HTTP Server](#http-server)

## Credits

Most example code taken from [A Tour of Go](http://tour.golang.org/), which is an excellent introduction to Go.
If you're new to Go, do that tour. Seriously.

## Go in a Nutshell

* Imperative language
* Statically typed
* Syntax tokens similar to C (but less parentheses and no semicolons) and the structure to Oberon-2
* Compiles to native code (no JVM)
* No classes, but structs with methods
* Interfaces
* No implementation inheritance. There's [type embedding](http://golang.org/doc/effective%5Fgo.html#embedding), though.
* Functions are first class citizens
* Functions can return multiple values
* Has closures
* Pointers, but not pointer arithmetic
* Built-in concurrency primitives: Goroutines and Channels

# Basic Syntax

## Hello World
File `hello.go`:
```go
package main

import "fmt"

func main() {
fmt.Println("Hello Go")
}
```
`$ go run hello.go`

## Operators
### Arithmetic
|Operator|Description|
|--------|-----------|
|`+`|addition|
|`-`|subtraction|
|`*`|multiplication|
|`/`|quotient|
|`%`|remainder|
|`&`|bitwise and|
|`\|`|bitwise or|
|`^`|bitwise xor|
|`&^`|bit clear (and not)|
|`<<`|left shift|
|`>>`|right shift|

### Comparison
|Operator|Description|
|--------|-----------|
|`==`|equal|
|`!=`|not equal|
|`<`|less than|
|`<=`|less than or equal|
|`>`|greater than|
|`>=`|greater than or equal|

### Logical
|Operator|Description|
|--------|-----------|
|`&&`|logical and|
|`\|\|`|logical or|
|`!`|logical not|

### Other
|Operator|Description|
|--------|-----------|
|`&`|address of / create pointer|
|`*`|dereference pointer|
|`<-`|send / receive operator (see 'Channels' below)|

## Declarations
Type goes after identifier!
```go
var foo int // declaration without initialization
var foo int = 42 // declaration with initialization
var foo, bar int = 42, 1302 // declare and init multiple vars at once
var foo = 42 // type omitted, will be inferred
foo := 42 // shorthand, only in func bodies, omit var keyword, type is always implicit
const constant = "This is a constant"

// iota can be used for incrementing numbers, starting from 0
const (
_ = iota
a
b
c = 1 << iota
d
)
fmt.Println(a, b) // 1 2 (0 is skipped)
fmt.Println(c, d) // 8 16 (2^3, 2^4)
```

## Functions
```go
// a simple function
func functionName() {}

// function with parameters (again, types go after identifiers)
func functionName(param1 string, param2 int) {}

// multiple parameters of the same type
func functionName(param1, param2 int) {}

// return type declaration
func functionName() int {
return 42
}

// Can return multiple values at once
func returnMulti() (int, string) {
return 42, "foobar"
}
var x, str = returnMulti()

// Return multiple named results simply by return
func returnMulti2() (n int, s string) {
n = 42
s = "foobar"
// n and s will be returned
return
}
var x, str = returnMulti2()

```

### Functions As Values And Closures
```go
func main() {
// assign a function to a name
add := func(a, b int) int {
return a + b
}
// use the name to call the function
fmt.Println(add(3, 4))
}

// Closures, lexically scoped: Functions can access values that were
// in scope when defining the function
func scope() func() int{
outer_var := 2
foo := func() int { return outer_var}
return foo
}

func another_scope() func() int{
// won't compile because outer_var and foo not defined in this scope
outer_var = 444
return foo
}

// Closures
func outer() (func() int, int) {
outer_var := 2
inner := func() int {
outer_var += 99 // outer_var from outer scope is mutated.
return outer_var
}
inner()
return inner, outer_var // return inner func and mutated outer_var 101
}
```

### Variadic Functions
```go
func main() {
fmt.Println(adder(1, 2, 3)) // 6
fmt.Println(adder(9, 9)) // 18

nums := []int{10, 20, 30}
fmt.Println(adder(nums...)) // 60
}

// By using ... before the type name of the last parameter you can indicate that it takes zero or more of those parameters.
// The function is invoked like any other function except we can pass as many arguments as we want.
func adder(args ...int) int {
total := 0
for _, v := range args { // Iterates over the arguments whatever the number.
total += v
}
return total
}
```

## Built-in Types
```go
bool

string

int int8 int16 int32 int64
uint uint8 uint16 uint32 uint64 uintptr

byte // alias for uint8

rune // alias for int32 ~= a character (Unicode code point) - very Viking

float32 float64

complex64 complex128
```

All Go's predeclared identifiers are defined in the [builtin](https://golang.org/pkg/builtin/) package.

## Type Conversions
```go
var i int = 42
var f float64 = float64(i)
var u uint = uint(f)

// alternative syntax
i := 42
f := float64(i)
u := uint(f)
```

## Packages
* Package declaration at top of every source file
* Executables are in package `main`
* Convention: package name == last name of import path (import path `math/rand` => package `rand`)
* Upper case identifier: exported (visible from other packages)
* Lower case identifier: private (not visible from other packages)

## Control structures

### If
```go
func main() {
// Basic one
if x > 10 {
return x
} else if x == 10 {
return 10
} else {
return -x
}

// You can put one statement before the condition
if a := b + c; a < 42 {
return a
} else {
return a - 42
}

// Type assertion inside if
var val interface{} = "foo"
if str, ok := val.(string); ok {
fmt.Println(str)
}
}
```

### Loops
```go
// There's only `for`, no `while`, no `until`
for i := 1; i < 10; i++ {
}
for ; i < 10; { // while - loop
}
for i < 10 { // you can omit semicolons if there is only a condition
}
for { // you can omit the condition ~ while (true)
}

// use break/continue on current loop
// use break/continue with label on outer loop
here:
for i := 0; i < 2; i++ {
for j := i + 1; j < 3; j++ {
if i == 0 {
continue here
}
fmt.Println(j)
if j == 2 {
break
}
}
}

there:
for i := 0; i < 2; i++ {
for j := i + 1; j < 3; j++ {
if j == 1 {
continue
}
fmt.Println(j)
if j == 2 {
break there
}
}
}
```

### Switch
```go
// switch statement
switch operatingSystem {
case "darwin":
fmt.Println("Mac OS Hipster")
// cases break automatically, no fallthrough by default
case "linux":
fmt.Println("Linux Geek")
default:
// Windows, BSD, ...
fmt.Println("Other")
}

// as with for and if, you can have an assignment statement before the switch value
switch os := runtime.GOOS; os {
case "darwin": ...
}

// you can also make comparisons in switch cases
number := 42
switch {
case number < 42:
fmt.Println("Smaller")
case number == 42:
fmt.Println("Equal")
case number > 42:
fmt.Println("Greater")
}

// cases can be presented in comma-separated lists
var char byte = '?'
switch char {
case ' ', '?', '&', '=', '#', '+', '%':
fmt.Println("Should escape")
}
```

## Arrays, Slices, Ranges

### Arrays
```go
var a [10]int // declare an int array with length 10. Array length is part of the type!
a[3] = 42 // set elements
i := a[3] // read elements

// declare and initialize
var a = [2]int{1, 2}
a := [2]int{1, 2} //shorthand
a := [...]int{1, 2} // elipsis -> Compiler figures out array length
```

### Slices
```go
var a []int // declare a slice - similar to an array, but length is unspecified
var a = []int {1, 2, 3, 4} // declare and initialize a slice (backed by the array given implicitly)
a := []int{1, 2, 3, 4} // shorthand
chars := []string{0:"a", 2:"c", 1: "b"} // ["a", "b", "c"]

var b = a[lo:hi] // creates a slice (view of the array) from index lo to hi-1
var b = a[1:4] // slice from index 1 to 3
var b = a[:3] // missing low index implies 0
var b = a[3:] // missing high index implies len(a)
a = append(a,17,3) // append items to slice a
c := append(a,b...) // concatenate slices a and b

// create a slice with make
a = make([]byte, 5, 5) // first arg length, second capacity
a = make([]byte, 5) // capacity is optional

// create a slice from an array
x := [3]string{"Лайка", "Белка", "Стрелка"}
s := x[:] // a slice referencing the storage of x
```

### Operations on Arrays and Slices
`len(a)` gives you the length of an array/a slice. It's a built-in function, not a attribute/method on the array.

```go
// loop over an array/a slice
for i, e := range a {
// i is the index, e the element
}

// if you only need e:
for _, e := range a {
// e is the element
}

// ...and if you only need the index
for i := range a {
}

// In Go pre-1.4, you'll get a compiler error if you're not using i and e.
// Go 1.4 introduced a variable-free form, so that you can do this
for range time.Tick(time.Second) {
// do it once a sec
}

```

## Maps

```go
m := make(map[string]int)
m["key"] = 42
fmt.Println(m["key"])

delete(m, "key")

elem, ok := m["key"] // test if key "key" is present and retrieve it, if so

// map literal
var m = map[string]Vertex{
"Bell Labs": {40.68433, -74.39967},
"Google": {37.42202, -122.08408},
}

// iterate over map content
for key, value := range m {
}

```

## Structs

There are no classes, only structs. Structs can have methods.
```go
// A struct is a type. It's also a collection of fields

// Declaration
type Vertex struct {
X, Y float64
}

// Creating
var v = Vertex{1, 2}
var v = Vertex{X: 1, Y: 2} // Creates a struct by defining values with keys
var v = []Vertex{{1,2},{5,2},{5,5}} // Initialize a slice of structs

// Accessing members
v.X = 4

// You can declare methods on structs. The struct you want to declare the
// method on (the receiving type) comes between the the func keyword and
// the method name. The struct is copied on each method call(!)
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

// Call method
v.Abs()

// For mutating methods, you need to use a pointer (see below) to the Struct
// as the type. With this, the struct value is not copied for the method call.
func (v *Vertex) add(n float64) {
v.X += n
v.Y += n
}

```
**Anonymous structs:**
Cheaper and safer than using `map[string]interface{}`.
```go
point := struct {
X, Y int
}{1, 2}
```

## Pointers
```go
p := Vertex{1, 2} // p is a Vertex
q := &p // q is a pointer to a Vertex
r := &Vertex{1, 2} // r is also a pointer to a Vertex

// The type of a pointer to a Vertex is *Vertex

var s *Vertex = new(Vertex) // new creates a pointer to a new struct instance
```

## Interfaces
```go
// interface declaration
type Awesomizer interface {
Awesomize() string
}

// types do *not* declare to implement interfaces
type Foo struct {}

// instead, types implicitly satisfy an interface if they implement all required methods
func (foo Foo) Awesomize() string {
return "Awesome!"
}
```

## Embedding

There is no subclassing in Go. Instead, there is interface and struct embedding.

```go
// ReadWriter implementations must satisfy both Reader and Writer
type ReadWriter interface {
Reader
Writer
}

// Server exposes all the methods that Logger has
type Server struct {
Host string
Port int
*log.Logger
}

// initialize the embedded type the usual way
server := &Server{"localhost", 80, log.New(...)}

// methods implemented on the embedded struct are passed through
server.Log(...) // calls server.Logger.Log(...)

// the field name of the embedded type is its type name (in this case Logger)
var logger *log.Logger = server.Logger
```

## Errors

There is no exception handling. Instead, functions that might produce an error just declare an additional return value of type [`error`](https://golang.org/pkg/builtin/#error). This is the `error` interface:

```go
// The error built-in interface type is the conventional interface for representing an error condition,
// with the nil value representing no error.
type error interface {
Error() string
}
```

Here's an example:
```go
func sqrt(x float64) (float64, error) {
if x < 0 {
return 0, errors.New("negative value")
}
return math.Sqrt(x), nil
}

func main() {
val, err := sqrt(-1)
if err != nil {
// handle error
fmt.Println(err) // negative value
return
}
// All is good, use `val`.
fmt.Println(val)
}
```

# Concurrency

## Goroutines
Goroutines are lightweight threads (managed by Go, not OS threads). `go f(a, b)` starts a new goroutine which runs `f` (given `f` is a function).

```go
// just a function (which can be later started as a goroutine)
func doStuff(s string) {
}

func main() {
// using a named function in a goroutine
go doStuff("foobar")

// using an anonymous inner function in a goroutine
go func (x int) {
// function body goes here
}(42)
}
```

## Channels
```go
ch := make(chan int) // create a channel of type int
ch <- 42 // Send a value to the channel ch.
v := <-ch // Receive a value from ch

// Non-buffered channels block. Read blocks when no value is available, write blocks until there is a read.

// Create a buffered channel. Writing to a buffered channels does not block if less than unread values have been written.
ch := make(chan int, 100)

close(ch) // closes the channel (only sender should close)

// read from channel and test if it has been closed
v, ok := <-ch

// if ok is false, channel has been closed

// Read from channel until it is closed
for i := range ch {
fmt.Println(i)
}

// select blocks on multiple channel operations, if one unblocks, the corresponding case is executed
func doStuff(channelOut, channelIn chan int) {
select {
case channelOut <- 42:
fmt.Println("We could write to channelOut!")
case x := <- channelIn:
fmt.Println("We could read from channelIn")
case <-time.After(time.Second * 1):
fmt.Println("timeout")
}
}
```

### Channel Axioms
- A send to a nil channel blocks forever

```go
var c chan string
c <- "Hello, World!"
// fatal error: all goroutines are asleep - deadlock!
```
- A receive from a nil channel blocks forever

```go
var c chan string
fmt.Println(<-c)
// fatal error: all goroutines are asleep - deadlock!
```
- A send to a closed channel panics

```go
var c = make(chan string, 1)
c <- "Hello, World!"
close(c)
c <- "Hello, Panic!"
// panic: send on closed channel
```
- A receive from a closed channel returns the zero value immediately

```go
var c = make(chan int, 2)
c <- 1
c <- 2
close(c)
for i := 0; i < 3; i++ {
fmt.Printf("%d ", <-c)
}
// 1 2 0
```

## Printing

```go
fmt.Println("Hello, 你好, नमस्ते, Привет, ᎣᏏᏲ") // basic print, plus newline
p := struct { X, Y int }{ 17, 2 }
fmt.Println( "My point:", p, "x coord=", p.X ) // print structs, ints, etc
s := fmt.Sprintln( "My point:", p, "x coord=", p.X ) // print to string variable

fmt.Printf("%d hex:%x bin:%b fp:%f sci:%e",17,17,17,17.0,17.0) // c-ish format
s2 := fmt.Sprintf( "%d %f", 17, 17.0 ) // formatted print to string variable

hellomsg := `
"Hello" in Chinese is 你好 ('Ni Hao')
"Hello" in Hindi is नमस्ते ('Namaste')
` // multi-line string literal, using back-tick at beginning and end
```

## Reflection
### Type Switch
A type switch is like a regular switch statement, but the cases in a type switch specify types (not values) which are compared against the type of the value held by the given interface value.
```go
func do(i interface{}) {
switch v := i.(type) {
case int:
fmt.Printf("Twice %v is %v\n", v, v*2)
case string:
fmt.Printf("%q is %v bytes long\n", v, len(v))
default:
fmt.Printf("I don't know about type %T!\n", v)
}
}

func main() {
do(21)
do("hello")
do(true)
}
```

# Snippets

## Files Embedding

Go programs can embed static files using the `"embed"` package as follows:

```go
package main

import (
"embed"
"log"
"net/http"
)

// content holds the static content (2 files) for the web server.
//go:embed a.txt b.txt
var content embed.FS

func main() {
http.Handle("/", http.FileServer(http.FS(content)))
log.Fatal(http.ListenAndServe(":8080", nil))
}
```

[Full Playground Example](https://play.golang.org/p/pwWxdrQSrYv)

## HTTP Server
```go
package main

import (
"fmt"
"net/http"
)

// define a type for the response
type Hello struct{}

// let that type implement the ServeHTTP method (defined in interface http.Handler)
func (h Hello) ServeHTTP(w http.ResponseWriter, r *http.Request) {
fmt.Fprint(w, "Hello!")
}

func main() {
var h Hello
http.ListenAndServe("localhost:4000", h)
}

// Here's the method signature of http.ServeHTTP:
// type Handler interface {
// ServeHTTP(w http.ResponseWriter, r *http.Request)
// }
```