Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/aaronfranke/godotfloatbarrier
Provides a visual barrier at a constant 4km from the world origin in the Godot engine
https://github.com/aaronfranke/godotfloatbarrier
godot godot-addon godot-engine godot-game-engine
Last synced: 3 days ago
JSON representation
Provides a visual barrier at a constant 4km from the world origin in the Godot engine
- Host: GitHub
- URL: https://github.com/aaronfranke/godotfloatbarrier
- Owner: aaronfranke
- License: mit
- Created: 2018-04-19T19:57:49.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2021-05-21T12:54:56.000Z (over 3 years ago)
- Last Synced: 2024-10-11T11:42:04.640Z (26 days ago)
- Topics: godot, godot-addon, godot-engine, godot-game-engine
- Homepage:
- Size: 7.81 KB
- Stars: 4
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# GodotFloatBarrier
Provides a visual barrier at a constant 4km from the world origin in the Godot engine.
* FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice.
* FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far.
Because the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin.