https://github.com/aggrathon/ludumdare44
My entry to the 44:th Ludum Dare game jam (compo rules)
https://github.com/aggrathon/ludumdare44
csharp ludum-dare ludum-dare-44 unity unity-ecs
Last synced: 2 months ago
JSON representation
My entry to the 44:th Ludum Dare game jam (compo rules)
- Host: GitHub
- URL: https://github.com/aggrathon/ludumdare44
- Owner: Aggrathon
- License: mit
- Created: 2019-04-27T06:27:27.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-05-04T09:55:43.000Z (about 7 years ago)
- Last Synced: 2026-03-08T08:39:56.638Z (4 months ago)
- Topics: csharp, ludum-dare, ludum-dare-44, unity, unity-ecs
- Language: ShaderLab
- Homepage: https://ldjam.com/events/ludum-dare/44/green-goo
- Size: 16.1 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Green Goo - Ludum Dare 44

Manipulate gravity to coordinate swarms of nano-robots in order to “greenify” a planet.
Fuel the expansion by spending your nano-robots to build mines on the asteroids.
This is my entry to the 44:th Ludum Dare game jam (compo rules).

## Links
- [Download Game Here (Windows, Mac, Linux)](https://github.com/Aggrathon/LudumDare44/releases)
- [Ludum Dare Game Entry](https://ldjam.com/events/ludum-dare/44/green-goo)
## Development
This Ludum Dare I wanted to try using Unitys upcoming “Data Oriented Tech Stack”. This means the game can easily handle thousands of physics objects. The drawbacks are that the scope is more limited than originally envisioned *and* that I’m unable to do a WebGL build (multithreading not yet supported by WebAssembly).
A more thorough look into my experience can be found [here](Documentation/dots.md),
where I also describe an interesting technique for handling gravity (a vector field).
### Tools Used
- Unity
- Visual Studio Code
- Blender
- Inkscape
- Abundant Music
- Audacity