https://github.com/aivclab/temporal_fork
Fork of Playdead's Temporal Anti Aliasing solution
https://github.com/aivclab/temporal_fork
aliasing anti csharp game-development games graphics temporal unity unity-editor unity3d
Last synced: about 1 year ago
JSON representation
Fork of Playdead's Temporal Anti Aliasing solution
- Host: GitHub
- URL: https://github.com/aivclab/temporal_fork
- Owner: aivclab
- License: apache-2.0
- Created: 2020-03-07T16:49:56.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2022-04-12T11:28:41.000Z (about 4 years ago)
- Last Synced: 2025-04-01T15:21:51.779Z (about 1 year ago)
- Topics: aliasing, anti, csharp, game-development, games, graphics, temporal, unity, unity-editor, unity3d
- Language: C#
- Homepage: https://github.com/playdeadgames/temporal
- Size: 182 KB
- Stars: 10
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: .github/CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
- Code of conduct: .github/CODE_OF_CONDUCT.md
Awesome Lists containing this project
README
[](https://www.lightmattergame.com/)
# Temporal Fork
Temporal Fork is a unity implementation of Temporal Anti Aliasing, much of it is based on [Playdead's
'temporal'
solution](https://github.com/playdeadgames/temporal) hence the name 'fork'.
---
### No TAA

---
### With TAA

---
_Temporal Fork was developed for the published first person puzzle game [Lightmatter](https://www.lightmattergame.com/), this technology is now released to the public under Apache License 2.0_
---
## Notable Features
- ...
- ...
## Usage
- Edit your Unity projects "Packages/manifest.json" to include the string
`"com.cnheider.temporal_fork": "https://github.com/cnheider/temporal_fork.git"}`.
Example `manifest.json`
````
{
"dependencies": {
"com.unity.package-manager-ui": "0.0.0-builtin",
...
"com.cnheider.temporal_fork": "https://github.com/cnheider/temporal_fork.git",
}
}
````
You can use `"com.cnheider.temporal_fork": "https://github.com/cnheider/temporal_fork.git#branch"` for a specific
branch.
***Or***
- Download the newest TAA.unitypackage from [releases](https://github.com/cnheider/temporal_fork/releases
) and import into your Unity project.
***Or***
- Acquire the [Temporal Fork (Temporarily down)](http://u3d.as/14cC) package from the built-in asset store of
the Unity Editor.
## Demo

## Repository Structure
---
cnheider/temporal_fork # This repository
│
├── Samples # Sample Project
│
├── Editor # Editor Implementation
│
├── Runtime # Runtime Implementation
│
├── Documentation # Unity Package Documentation
│
├── Gizmos # Icons
│
├── Tests # Tests
│
├── .github # Images and such for this README
│
├── LICENSE.md # License file (Important but boring)
├── README.md # The top-level README
└── TUTORIAL.md # Very quick tutorial to get you started
---
# Citation
For citation you may use the following bibtex entry:
````
@misc{temporalfork,
author = {Heider, Christian},
title = {Temporal Fork},
year = {2020},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/cnheider/temporal_fork}},
}
````