https://github.com/akarnokd/surviving-mars-mods
Surviving Mars Mods
https://github.com/akarnokd/surviving-mars-mods
automation game lua modding mods scripting
Last synced: 9 months ago
JSON representation
Surviving Mars Mods
- Host: GitHub
- URL: https://github.com/akarnokd/surviving-mars-mods
- Owner: akarnokd
- License: apache-2.0
- Created: 2018-03-28T17:25:24.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2022-01-14T11:29:30.000Z (about 4 years ago)
- Last Synced: 2025-05-26T22:34:36.509Z (10 months ago)
- Topics: automation, game, lua, modding, mods, scripting
- Language: Lua
- Size: 5.69 MB
- Stars: 6
- Watchers: 4
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# surviving-mars-mods
Surviving Mars Mods
This is a repository of my mods for [Surviving Mars](http://store.steampowered.com/app/464920/Surviving_Mars/).
They are in available in the [Steam Workshop](http://steamcommunity.com/profiles/76561198015634720/myworkshopfiles/?appid=464920).
# Mods
## AutoExplore
RC Explorers automatically research detected anomalies.
## AutoGatherTransport
RC Transports automatically collect surface deposits and move them next to an Universal Depot.
## AutoHelpRover
RC Rovers automatically repair other rovers.
## AutoDemolishExtractors
When a Extractor (concrete, metal, rare metal) is depleted, it will be automatically salvaged and cleared (if the respective research has been done).
## AutoShuttleConstruction
Queues up the construction of Shuttles in all Shuttle hubs when there is enough resources available for constructing them.
## AutoScanMap
Automatically scans the next sector of the map (near player structures and vehicles) until all sectors have been scanned. When deep scanning becomes available, the map is scanned again
## ExtractorAvailableDeposit
The Information Panel of the various extractor buildings now show the available (remaining) resource deposit they are working on.