https://github.com/akihiko47/unity-dissolve-shader
An addition to the standard BRP shader that allows you to make a dissolve effect.
https://github.com/akihiko47/unity-dissolve-shader
brp dissolve shaders unity visualeffects
Last synced: about 1 year ago
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An addition to the standard BRP shader that allows you to make a dissolve effect.
- Host: GitHub
- URL: https://github.com/akihiko47/unity-dissolve-shader
- Owner: akihiko47
- License: mit
- Created: 2024-07-23T05:49:11.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-28T13:30:12.000Z (almost 2 years ago)
- Last Synced: 2025-02-16T04:30:07.436Z (over 1 year ago)
- Topics: brp, dissolve, shaders, unity, visualeffects
- Language: HLSL
- Homepage:
- Size: 8.28 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# 🔮 Unity BRP Dissolve Shader 🔮

In this repository, I have implemented a dissolve shader. This shader is based on the standard built-in shader. This means that it supports all the functions of the standard shader (except for the render mode, here it is fixed as cutout). The shader is located at the `Custom/Dissolve` path of shader selection option in material inspector. On the picture below you can see the new settings section (all settings appear only after selecting the noise texture)

## Installation 🔧
There are 2 ways:
- import `DissolveShader.unitypackage` via *Assets-Import* Package
- clone/download this repository and move the `Dissolve Shader` folder to your Unity project's Assets folder
## Noise 📷
The shader works with noise textures. There are 7 textures in the `Noise Textures` folder, you can experiment with them. You can download more textures [here](https://opengameart.org/content/700-noise-textures).

Thank you for reading this 😊!