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https://github.com/ale32bit/soundtouched
https://github.com/ale32bit/soundtouched
bepinex bepinex-plugin mod
Last synced: 22 days ago
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- Host: GitHub
- URL: https://github.com/ale32bit/soundtouched
- Owner: Ale32bit
- License: apache-2.0
- Created: 2024-01-22T17:05:00.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2024-01-28T10:57:38.000Z (11 months ago)
- Last Synced: 2024-05-02T01:05:16.706Z (8 months ago)
- Topics: bepinex, bepinex-plugin, mod
- Language: C#
- Homepage:
- Size: 15.6 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# SoundTouched
This mod allows to replace the game sounds with custom ones.
## Installation
1. Download **SoundTouched.dll** here:
2. Install **BepInEx** by following [this guide](https://docs.bepinex.dev/articles/user_guide/installation/index.html).
3. Move the DLL file into the `GAME_DIR/BepInEx/plugins/` directory where `GAME_DIR` is the directory of the game.## How to replace sounds
You can add a custom sound by placing a WAV file in the `sounds` folder in the plugins directory.
The WAV file must be named exactly in this format `SoundName.wav`, `SoundName` is the name of the sound to replace.**The following list contains the sounds you can replace:**
* **BgmBattleDawn**: Game music
* **BgmEpilogue**: Main menu music
* **BuffAdditionalJump**: Additional jump object
* **BuffDarknessRemover**: Darkness remover object
* **BuffForceBoost**: Jump boost object
* **BuffLiveGiver**: One extra life
* **BuffSpeedBoost**: Speed boost object
* **CheckPoint**: Checkpoint
* **Jump**: Player jump
* **KnightDeath**: Enemy death
* **KnightHit**: Enemy hit by player
* **KnightSlash**: Emeny hits player
* **MenuSelectOption**: Option selection in menus
* **PlayerConsumedByDarkness**: Death by too much darkness
* **PlayerDeath**: Generic player death
* **PlayerDimensionToNormal**: Player switches to normal dimension
* **PlayerDimensionToShadow**: Player switches to shadow dimension
* **PlayerHit**: Player got hit
* **PlayerJump**: Player jump
* **PlayerNoJumpsLeft**: No more jumps for player :(
* **PlayerStep**: Player walking step
* **PlayerSwitchDimension**: Begin switching dimension
* **PlayerSwordSlash**: Player attacksFor an up to date list of available sounds, turn on console logging in BepInEx config and look for SoundTouched logs.