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https://github.com/alexaegis/minesweeper

A minesweeper clone for the web using TinySlice! My state manager libary.
https://github.com/alexaegis/minesweeper

minesweeper rxjs svelte sveltejs tinyslice typescript

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A minesweeper clone for the web using TinySlice! My state manager libary.

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# [Minesweeper](https://alexaegis.github.io/minesweeper/)

[![ci](https://github.com/AlexAegis/minesweeper/actions/workflows/cicd.yml/badge.svg)](https://github.com/AlexAegis/minesweeper/actions/workflows/cicd.yml)
[![codacy](https://app.codacy.com/project/badge/Grade/cdc716a23e1d4528a62c19998dab35d4)](https://www.codacy.com/gh/AlexAegis/minesweeper/dashboard?utm_source=github.com&utm_medium=referral&utm_content=AlexAegis/minesweeper&utm_campaign=Badge_Grade)
[![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg)](https://github.com/prettier/prettier)
[![svelte](https://img.shields.io/badge/made%20with-svelte-orange)](https://github.com/sveltejs/svelte)
[![vercel](https://vercelbadge.vercel.app/api/alexaegis/minesweeper)](https://vercel.com/alexaegis/minesweeper)

The classic Win98 Minesweeper game recreated for the web using reactive
technologies such as Svelte and RxJS. With some additional features of a Windows
2000 desktop interface like window management, and a taskbar together with a
start menu.

[![Preview](./docs/minesweeper-preview.png)](https://alexaegis.github.io/minesweeper/)

> Click on the image to try it out on github pages!

[Also available @ Vercel](https://minesweeper-kit.vercel.app/)

## Comparison

Here's a screencapture from a Windows NT 2000 Virtual Machine:

![Preview](./docs/w2k-comparison.png)

### Differences

> I either can't fix these, or they would make no sense to fix. There are of
> course many more differences, these are the ones I noticed and thought worth
> mentioning.

- Font used does not contain actual bold versions of Tahoma at 8px
- The edges of the tiles and panels within Minesweeper have some
[`3D Object`](./docs/w2k.blog.md#3d-objects) colored pixels where the edges
meet. This cannot be replicated with the `box-shadow` trick, and regular
`inset/outset` css borders have a sharp edge.
- The numbers are not pixelated. I've spent a lot of time making those numbers
with `clip-path`'s so they will stay. And I think I managed to capture the
shape of the original pretty well.
- Some pixel are not exactly pixel shaped, that's thanks to browser rendering,
can't do anything about that.
- The timer for Minesweeper in the original starts at `1`, immediately as you
start the game. I believe this is not correct so my timer switches to `1` only
after a second after starting the game.
> My initial implementation actually did make the same mistake, and started
> from 1 immediately!
- The maximum size of a playfield in the original is `30 by 24`, not much larger
than the `Expert` preset. I raised this to `50 by 50`.
- Pressing `Cancel` in the custom game window resets the game board in the
original. I'm not going to do that.

## Features

- Taskbar
- Start button, animated Start Menu
- Buttons for open programs
- A clock
- Window Management
- Movable
- Minimizable (Animated!)
- Resizable
- Modals
- Dropdowns
- Minesweeper Game
- Original presets
- Custom games
- Highscores
- Cheating (Recorded to the highscore!)
- Unlocking the scheme (The original used W98 colors regardless of your
scheme)

## Known bugs

- Shortcuts do not work.

## Planned features

- Cheese Terminator
- Basic scheme editor
- A tetris game would be cool

## Styles

[98.css](https://jdan.github.io/98.css/#intro) with some tweaks.

## Other art

Pixelart was done by me using [Pixilart](https://www.pixilart.com/alexaegis)
referencing imagery from Windows Virtual Machines.