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https://github.com/alexbourgeois/OBNI
Objet Bruité Non Identifié - Unity displacement shader
https://github.com/alexbourgeois/OBNI
deformation displacement gpu noise realtime shader tessellation texture unity
Last synced: 2 months ago
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Objet Bruité Non Identifié - Unity displacement shader
- Host: GitHub
- URL: https://github.com/alexbourgeois/OBNI
- Owner: alexbourgeois
- License: mit
- Created: 2017-12-17T17:02:25.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2020-04-26T10:44:43.000Z (over 4 years ago)
- Last Synced: 2024-08-02T05:11:58.155Z (6 months ago)
- Topics: deformation, displacement, gpu, noise, realtime, shader, tessellation, texture, unity
- Language: ShaderLab
- Homepage:
- Size: 210 MB
- Stars: 29
- Watchers: 8
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# OBNI - Objet Bruité Non Identifié
/!\ This shader is deprecated, a new version lives here : https://github.com/alexbourgeois/OBNI3D
OBNI is a texture based vertex and color displacement Unity shader.
### Noise Tweaker
- Blend basic noises in Noise Tweaker custom render texture.
### OBNI shader
- Use this texture as displacement in OBNI material.
- Use GradientCreator to create the color texture or use your own.
## Results
![Imgur](https://i.imgur.com/xrW9Os5.gif) |
![Imgur](https://i.imgur.com/0pCis9L.gif) |For more : https://www.instagram.com/sioegroub/
## Submodule
Noises : http://github.com/theoriz/unity-noises