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https://github.com/analogfeelings/godot-psx

A small pack of shaders to replicate that old PS1 look in Godot 4.x.
https://github.com/analogfeelings/godot-psx

easy-to-use godot godot-shader-language godot-shaders godot4 mit-license post-processing ps1 psx retro-graphics retrogaming shaders

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A small pack of shaders to replicate that old PS1 look in Godot 4.x.

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# :tv: GodotPSX

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A small pack of shaders to replicate that old PS1 look in Godot 4.x.

## :wave: Attributions

Lit and unlit shaders are based on work by **Mighty Duke**, which is licensed under the CC0 license.
Dithering shader is based on work by the **Duckstation** emulator team.

Dithering shader is based on: https://github.com/stenzek/duckstation/blob/master/src/core/gpu_hw_shadergen.cpp
Lit and unlit shaders are based on: https://godotshaders.com/shader/ps1-shader/

Thanks to the [HauntedPS1](https://twitter.com/hauntedps1) community for inspiration and help with the Fade shader quantization.

## :thinking: Usage

Refer to [this](USAGE.md) document for instructions.
Of course, you'll require a basic understanding on importing and using shaders.

# :framed_picture: Screenshots

![normal](./Screenshots/normal.png)
![fade to white](./Screenshots/fadetowhite.png)
![fade to black](./Screenshots/fadetoblack.png)

# :balance_scale: License

These shaders are licensed under the [MIT License](LICENSE).
This license allows you to use these shaders in your game, even if its closed-source software, as long as you keep the license and copyright notices
for these shaders.

> [!WARNING]
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.