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https://github.com/andydbc/unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.
https://github.com/andydbc/unity-texture-packer

texture tools unity unity3d

Last synced: 2 months ago
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:hammer: Utility to combine color channels from different textures into a single output.

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unity-texture-packer [![License](https://img.shields.io/badge/License-MIT-lightgrey.svg?style=flat)](http://mit-license.org) [![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.me/andyduboc/5usd)
==========

:hammer: Utility to merge different texture channels into a final texture output.

![screenshot](Screenshots/screen00.gif)

## Install

### Using Git

Make sure the Git client is installed on your marchine and that you have added the Git executable path to your PATH environment variable.

Go in %ProjectFolder%/Packages/ and open the "manifest.json" file.

in the "dependencies" section add:

```sh
{
"dependencies": {
...
"ca.andydbc.unity-texture-packer":"https://github.com/andydbc/unity-texture-packer.git#0.1.0"
...
}
}
```

Find more information about this [here](https://docs.unity3d.com/Manual/upm-git.html).

### Manual

Dowload this repository as a zip file, extract the archive.

In Unity, go in "Window" -> "Package Manager" -> "Add Package from disk"

Select the "package.json" file located at the root of the package folder.

The tool is located under "Window" and is called "Channel Packer"

## Note

This is still under development and may be buggy.

## License

MIT. See [LICENSE](https://github.com/andydbc/unity-texture-packer/blob/master/LICENSE) for details.