Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/anissen/awesome-snowkit

A curated list of resources by the snõwkit collective (http://snowkit.org/)
https://github.com/anissen/awesome-snowkit

List: awesome-snowkit

Last synced: 3 months ago
JSON representation

A curated list of resources by the snõwkit collective (http://snowkit.org/)

Awesome Lists containing this project

README

        

# Awesome snõwkit

## Table of Contents

* [snõwkit resources](#snõwkit-resources)
* [Websites](#websites)
* [Documentation](#documentation)
* [Forums](#forums)
* [Twitter](#twitter)
* [Tools](#tools)
* [Libraries](#libraries)
* [Editor Support](#editor-support)
* [Sublime Text](#sublime-text)
* [FlashDevelop](#flashdevelop)
* [flõw resources](#flõw-resources)
* [Websites](#websites-1)
* [Articles](#articles)
* [Editor Integrations](#editor-integrations)
* [snõw resources](#snõw-resources)
* [Websites](#websites-2)
* [Projects](#projects)
* [luxe resources](#luxe-resources)
* [Websites](#websites-3)
* [Articles](#articles-1)
* [Games](#games)
* [Examples/Experiments](#examplesexperiments)
* [Game Jams](#game-jams)
* [Generators](#generators)
* [Utilities](#utilities)
* [Libraries](#libraries-1)
* [Components](#components)
* [Snippets](#snippets)
* [Shaders](#shaders)
* [Released Games](#released-games)
* [hxsw resources](#hxsw-resources)
* [Websites](#websites-4)
* [mínt resources](#mínt-resources)
* [Websites](#websites-5)
* [Blog Posts](#blog-posts)
* [Examples](#examples)
* [Libraries](#libraries-2)
* [linc resources](#linc-resources)
* [Websites](#websites-6)
* [Blog Posts](#blog-posts-1)
* [Libraries](#libraries-3)
* [scrìbe resources](#scrìbe-resources)
* [Websites](#websites-7)
* [deviše resources](#deviše-resources)

# snõwkit resources

A curated list of resources for the [snõwkit](http://snowkit.org/) collective.

> **snowkit** is a _collective_, a group of libraries, tools and developers with a common set of goals toward a high quality eco system, for the [Haxe](http://haxe.org/) toolkit.

### Websites
* [snowkit.org](http://snowkit.org): Official hub for all things snõwkit (flõw, snõw, luxe, etc.)
* [snowkit.org/libs](http://snowkit.org/libs/): Officiel snõwkit libraries
* [snowkit on GitHub](https://www.github.com/snowkit)

### Documentation
* [snowkit docset](https://github.com/Marc010/Snowkit.docset): Offline API documention for snow, luxe, Gesluxe, Nape and the Haxe Standard Library

### Forums

* [snõwkit gitter chat](https://gitter.im/snowkit/public) (public)

### Twitter
* [@snowkitorg](https://twitter.com/snowkitorg): Official snõwkit twitter account
* [snõwkit feed](https://twitter.com/hashtag/snowkitcommunity?f=realtime): Tweets containing #snowkitcommunity
* [luxe feed](https://twitter.com/hashtag/luxeengine?f=realtime): Tweets containing #luxeengine

### Tools
* [snowfall](https://github.com/underscorediscovery/snowfall): Simple tool to install and update luxe + snow more conveniently (see [blog post](http://snowkit.org/2016/02/17/snowfall/)).

### Libraries
* [gif](https://github.com/snowkit/gif): A GIF format encoder without any dependencies.
* [gifcapture](https://github.com/snowkit/gifcapture): A threaded GIF capture recording helper.

### Editor Support

#### Sublime Text
* [Project settings for Sublime Text](https://gist.github.com/anissen/3f05b614fc0483899fec) for quickly jumping into luxe/snõw/Haxe source code
* [Templates for Sublime Text](http://snowkit.org/2015/04/07/snowkit-templates-for-sublime-text/) for auto-generating flow/snõw/luxe projects

#### FlashDevelop
* [Templates for FlashDevelop](https://github.com/Chman/Snowkit-FD) for auto-generating flow/snõw/luxe projects

# flõw resources

> **flow** is a project based build tool for [Haxe](http://haxe.org), taking a simple json based project description and converting it into a usable application, complete with icons, file templating, binary compression, built in server and more.

### Websites
* [flõw website](http://underscorediscovery.github.io/flow/)
* [flõw on GitHub](https://github.com/underscorediscovery/flow)

### Editor Integrations
* [Sublime Text 3](http://underscorediscovery.github.io/flow/guide/sublimetext.html)
* [FlashDevelop](http://underscorediscovery.github.io/flow/guide/flashdevelop.html)
* [Atom](https://github.com/snowkit/atom-flow)

### Articles
* [Using Hooks](http://stisa.space/articles/luxe-hooks/): Using hooks to set up scripts to run before/after flow

# snõw resources

> **snow** is a free, [open source](https://github.com/underscorediscovery/snow/blob/master/LICENSE.md) light, pure and clean toolkit for building frameworks, applications and games using [Haxe](http://haxe.org), targeting native platforms and web browser.

### Websites
* [snõw website](http://underscorediscovery.github.io/snow/)
* [API docs](http://underscorediscovery.github.io/snow/api/index.html)
* [snõw on GitHub](https://github.com/underscorediscovery/snow)

### Projects

* [BabylonHx](https://github.com/vujadin/BabylonHx): A direct port of Babylon.js 3D engine to snow.
* [tusk](https://github.com/BlazingMammothGames/tusk): A game engine built on top of snõw
* [ChopEngine](https://github.com/Ohmnivore/ChopEngine): A Haxe cross-platform 3D game engine built on top of snow and Lime.
* [GPU-Fluid-Experiments](https://github.com/haxiomic/GPU-Fluid-Experiments/tree/snow): Cross-platform GPU fluid simulation.
* [snow-8](https://github.com/FuzzyWuzzie/snow-8): A CHIP-8 emulator.
* [snowhxt](https://github.com/underscorediscovery/snowhxt): A convenience for using hxtelemetry with flow/snow based apps quickly.
* [ceramic](https://github.com/ceramic-engine/ceramic): Minimal and portable cross-platform 2D game/multimedia engine.
* [Flurry](https://github.com/Aidan63/Flurry): 2D focused, cross-platform Haxe game engine with multiple rendering backends (built on top of snow).

# luxe resources

> **luxe** is a high level, rapid development game engine for deploying games or applications across Mac, Windows, Linux, Android, iOS and WebGL.

### Websites
* [luxe website](http://luxeengine.com/)
* [Setup guide](http://luxeengine.com/docs/setup.html)
* [Guides](http://luxeengine.com/docs/guide.html)
* [API docs](http://luxeengine.com/docs/api/index.html)
* [luxe on GitHub](https://github.com/underscorediscovery/luxe)

### Articles
* [Luxe and Universal Windows Apps](http://stisa.space/articles/luxeengine-universal-windows-app/)
* [Custom Web Layout](http://stisa.space/articles/custom-web-layout/)

### Templates
* [luxeTpl](https://github.com/JunoNgx/luxeTpl): A state-centric template for the Luxe Engine.
* [GreenTemplate](https://github.com/Zielak/GreenTemplate): Template for quickly prototyping Luxe games.
* [Luxe Template](https://github.com/zollenz/luxe-template): Template for games made with the Luxe engine.
* [LD Template](https://github.com/DjPale/LD-template-luxe): Simple Luxe template for Ludum Dare.
* [Luxe Boilerplate](https://github.com/hypertrifle/LuxeBoilerplate): Simple boilerplate setup for new Luxe projects.
* [\_empty](https://github.com/jonathanhirz/_empty): Default empty project folder.
* [LD Template](https://github.com/RudenkoArts/ld_template): Ludum Dare template project for Luxe.
* [Luxe Base](https://github.com/jscott1989/luxe_base): Template for Luxe game jam games including a gamepad setup screen.

### Games
* [SQUARE](https://github.com/Eiyeron/-SQUARE-): Complete, but minimalistic, game.
* [Collab](https://github.com/NicoM1/Collab): Shmup-like game collaboration between [NicoM1](https://github.com/NicoM1) and [Eiyeron](https://github.com/Eiyeron).
* [Orbitantlers-Collab](https://github.com/NicoM1/Orbitantlers-Collab): Platformer game collaboration between [NicoM1](https://github.com/NicoM1) and [Orbitantlers](https://github.com/Absurditure).
* [luxeout](https://github.com/desttinghim/luxeout): Simple breakout clone.
* [spellhive](https://github.com/anissen/spellhive): Simple word game on a hexagonal grid.
* [Tank Offense](https://github.com/desttinghim/tankoffense): A simple 3 lane strategy game made in Luxe.
* [Dodger](https://github.com/Zielak/1Dodger): One Game a Week: #1, Dodger ([blog post](http://zielak.pl/1gaw-1-dodger))
* [Memory Puzzle](https://github.com/Zielak/2MemoryPuzzle): One Game a Week: #2, Memory Puzzle ([blog post](http://zielak.pl/1gaw-2-memory-puzzle))
* [Simon](https://github.com/Zielak/4Simon): One Game a Week: #4, Simon Says ([blog post](http://zielak.pl/1gaw-4-simon-says))
* [Snake](https://github.com/Zielak/5Snake): One Game a Week: #5, Snake
* [Ruins](https://github.com/desttinghim/ruins-game): Exploration and puzzle focused platformer
* [LuxePong](https://github.com/FuzzyWuzzie/LuxePong): A simple game of Pong.
* [Dunjin Crul](https://github.com/cucumbur/dunjincrul): A simple dungeon crawling action-RPG.
* [LD32 Warm-Up](https://github.com/DjPale/ld32-warmup): Warmup game prior to LD32.
* [vshooter](https://github.com/jonathanhirz/vshooter): A vertical space, _shmup_ type, shooter.
* [Celox Inpes](https://github.com/JunoNgx/celox-inpes): A very fast-pased _shmup_ type shooter.
* [Backyard Roguelike](https://github.com/jonathanhirz/backyard-roguelike): Roguelike that takes place in a backyard.
* [Seeker](https://github.com/userotti/seeker): Space shooter prototype.
* [Shooting Desk](https://github.com/Zielak/ShootingDesk): Turn-based team shooting game. Imagine Counter-Strike played like the old Heroes games.
* [Mobile Space](https://github.com/jonathanhirz/mobile_space): Space shooter game.
* [Tetromonic](https://github.com/graphnode/tetromonic): A tetromino game under development.
* [Territory](https://github.com/5Mixer/Territory): Unfinished roguelike game.
* [CarrotPull](https://github.com/NicoM1/CarrotPull): Experimental game about talking to plants.
* [yaarpg](https://github.com/jonathanhirz/yaarpg): Yet Another Action RPG.
* [bnupe](https://github.com/jonathanhirz/bnupe): Platformer experiment.
* [shooter](https://github.com/jonathanhirz/shooter): Top down zombie shooter.
* [Joy of Flight](https://github.com/jonathanhirz/joy_of_flight): 2D side-scrolling flight game.
* [Simple Jam](https://github.com/jonathanhirz/simple_jam): A simple game for a the [Simple Jam](https://itch.io/jam/simple).
* [PaperBurger](https://github.com/sourcreme/PaperBurger): Unfinished physics-based game.
* [Walkey-hittey](https://github.com/jonathanhirz/walkeyhittey): A Zelda-like; top-down walk about with melee combat.
* [FCC-TicTacToe](https://github.com/desttinghim/fcc-tictactoe): TicTacToe game for Free Code Camp.
* [TG-001](https://github.com/jonathanhirz/TG-001): Top down shooter.
* [spaceRL](https://github.com/jonathanhirz/spaceRL): Space roguelike for mobile.
* [Soil](https://github.com/ScottMakesGames/Soil): A multiplatform game that aims to provide a zenlike environment to cultivate and sell various plants.
* [RUSH](https://github.com/Zielak/rush): Continuation of a GBJAM 4 game.

### Examples/Experiments
* [Kitchensink Test](https://gist.github.com/anissen/2e809b502708db273357): Compact example that demonstrates a lot of features of Luxe.
* [Luxe Projects](https://github.com/Rostiger/Luxe_Projects): Different tests projects.
* [starField](https://github.com/jonathanhirz/starField): Star field experiment.
* [snowkitTests](https://github.com/JosePedroDias/snowkitTests): Endeavors with snowkit.
* [liquid-luxe](https://github.com/chronosyndrome/liquid-luxe): 2D liquid simulation using snowkit and Luxe.
* [hxDaedalus examples](https://github.com/hxDaedalus/hxDaedalus-luxe-examples): Luxe examples of [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus) (2D environment modeling and pathfinding)
* [PhysicsEngine](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic Luxe rectangles physics engine.
* [CustomLuxePhysics](https://github.com/FuzzyWuzzie/CustomLuxePhysics): A simple demo showing how to write your own physics engine for Luxe.
* [CustomLuxePreloader](https://github.com/FuzzyWuzzie/CustomLuxePreloader): A simple demo showing a custom preloader in Haxe.
* [LuxeLights](https://github.com/FuzzyWuzzie/LuxeLights): A simple demo showing how to use render textures and shaders to create a basic 2D lighting effect.
* [LuxeSightLights](https://github.com/FuzzyWuzzie/LuxeSightLights): Luxe implementation of [Sight & Light](http://ncase.me/sight-and-light/).
* [LuxeBloom](https://github.com/FuzzyWuzzie/LuxeBloom): A demo for Luxe showing one way to use shaders and rendertextures to apply a bloom effect to the screen.
* [Luxe hscript reload](https://github.com/DjPale/luxe-hscript-reload): Live reloading of hscript to make gameplay logic in luxe ([blog post](http://snowkit.org/2015/06/20/using-hscript-to-program-entity-behaviors-in-luxe-with-auto-reload/)).
* [Foldable](https://github.com/josuigoa/experiments/tree/master/luxe/foldable): Experiment in creating foldable geometry ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/foldable/folding_paper.gif)).
* [Normal Mapping](https://github.com/josuigoa/experiments/tree/master/luxe/normal_mapping): Experiment in creating normal mapped texture ([screenshot](https://raw.githubusercontent.com/josuigoa/experiments/master/luxe/normal_mapping/normal_mapping.gif)).
* [Perlin Clouds](https://github.com/josuigoa/experiments/tree/master/luxe/perlin_clouds): Experiment in creating a texture with Perlin noise ([screenshot](https://github.com/josuigoa/experiments/raw/master/luxe/perlin_clouds/perlin_clouds.gif)).
* [Luxe3D](https://github.com/FuzzyWuzzie/Luxe3D): Experiments in 3D in Luxe.
* [Dancefloor](https://github.com/Zielak/dancefloor): Dance floor simulator!
* [LuxePixelPerfect](https://github.com/MicUurloon/LuxePixelPerfect): Luxe example of a pixel perfect zoom.
* [RegisAgro](https://github.com/FuzzyWuzzie/RegisAgro): An unfinished implementation of hnefatafl ("Kings Table"). Demonstrates shader effects setup.
* [Luxe Net Test](https://github.com/stisa/luxe-net-test): Example of a multiplayer game, using node.js as the game server and luxe as client.
* [Mazes](https://github.com/stisa/mazes): Depth First Search mazes implemented in luxe.
* [AdventurEr](https://github.com/le-doux/AdventurEr): Test client for scrolling adventure game.
* [Voxel Load](https://github.com/DjPale/voxel-load-luxe): Test for loading and displaying MagicaVoxel models.
* [AdventurePathfinding](https://github.com/MicUurloon/AdventurePathfinding): Example code of a pathfinding method for 2d point and click adventure game.
* [Euclido](https://github.com/zollenz/euclido): A euclidian rhythm generator.
* [PlatformerLuxe](https://github.com/Scanix/PlatformerLuxe): A test of platformer physic, tilemap, sprite, camera and some others concepts.
* [Luxe Stuff](https://github.com/hypertrifle/luxe-stuff): Code helpers, boilerplate and useful components for Luxe.
* [Frog Tiles](https://github.com/hypertrifle/frogTiles): Frog tiles game prototype.
* [Raster Road Generation](https://github.com/hypertrifle/raster-road-generation): Experimentation with creating an Outrun-style scrolling road.
* [ChickensFlightLuxeDemo](https://github.com/octocake1/ChickensFlightLuxeDemo): Example of using a sprite sheet.
* [Entity Component](https://github.com/jonathanhirz/entity_component): An example of how to set up entities.
* [Platformer test](https://github.com/jonathanhirz/luxe_platformer): Luxe platformer test ground.
* [Isometric Experiments](https://github.com/hypertrifle/isometric-artwork-experiments): Some isometric artwork experiments.
* [justTriangles Example](https://github.com/nanjizal/justTrianglesLuxe): Example of using the "justTriangles" vector shape generation library with Luxe.
* [chickens](https://github.com/wimcake/chickens): Example of using Echo framework with Luxe game engine, Nape physics engine.
* [HKOSCon2017 Haxe Game Workshop](https://github.com/kevinresol/hkoscon2017-haxe-game): A cross-platform multiplayer agar.io clone.
* [Kisrhombille experiments](https://github.com/hypertrifle/Kisrhombille-experiments): Kisrhombille geometry tessellation.

### Game Jams

#### Bacon Jam

* [Alien invasion X-00004](https://bacongamejam.org/jams/bacongamejam-08/302/): Aliens are invading us, millions of them. [Source (GitHub)](https://github.com/Dvergar/BaconJam)

#### Ludum Dare 31



* [Train of Thought](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30512): Colourful and action-packed word game. [Source (GitHub)](https://github.com/anissen/ld31)
* [Leviathan](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34): Leviathan is a card-battling tower defensey thing. [Source (Google Code)](https://code.google.com/p/ld48jovoc/source/browse/#svn%2Fld31_onescreen%2Fsrc)
* [Scarecrow](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3012): Scare away crows. [Source (zip)](http://www.elcoino.de/LD31src.zip)
* [LiliLight](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7279): Lili is stuck in her Nightmare, help her to chase her Demons in order to wake up! (No source)

#### Ludum Dare 32




* [Food Fight](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=34): 3D top-down pea shooter. [Source (GitHub)](https://github.com/joeld42/ld48jovoc/tree/ld32-compoversion/ld32_foodfight)
* [Censored](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=50305): Armed with your pencils, you must throw pencils to draw on all free papers. You must not draw on censored papers! [Source (GitHub)](https://github.com/jeremyfa/ludumdare-32)
* [BOOMBOX](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=38590): Save people from sadness WITH MUSIC! [Source (GitHub)](https://github.com/Zielak/ld32)
* [Symmetric Torpedo](http://ludumdare.com/compo/ludum-dare-32/?action=rate&uid=23363): Kill or be killed in a submarine-on-submarine battle. [Source (DropBox)](https://www.dropbox.com/s/nchmotd1bz1cri9/symmetric-torpedo.zip?dl=0)
* [FEATHERROCK](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22923): Play as a magical weapon; a rock with feathers. [Source (GitHub)](http://github.com/FuzzyWuzzie/FeatherRock)

#### GBJam 4


* [Where's My Dog](http://gamejolt.com/games/where-s-my-dog/87073): Atmospheric platformer. [No source]
* [Rush](http://gamejolt.com/games/rush/85421): Arcade runner game about love and throwing crates. [Source (GitHub)](https://github.com/Zielak/gbjam4)

#### Ludum Dare 33




* [Blobby Monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=23611): You must attack people while they're travelling from house to house. [Source (zip)](http://imdeity.com/ludum/33/Source.zip)
* [Hugzilla](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34): Hug everything to death in this cute colorful 3D game. [Source (GitHub)](https://github.com/joeld42/ld48jovoc)
* [I'm not a monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41337): You play as a good monster trying to convience people of your good intentions. [Source (GitHub)](https://github.com/EduardoLopes/LD33)
* [Monster's Ball](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30512): Participate in the monsters' favorite pasttime where you throw rubber balls at things. [Source (GitHub)](https://github.com/anissen/ld33)
* [The monster](http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25271): Visual novel where you play as a monster. [Source (GitHub)](https://github.com/mrcdk/ld33)

#### Ludum Dare 34






* [Eat and Run](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47736): Eat ants. Beware of ants. [Source (GitHub)](https://github.com/RudenkoArts/LD34)
* [Hungry Spider](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=38590): You're a spider! Eat, but not too much. Avoid Spikes. [Source (GitHub)](https://github.com/Zielak/LDJAM34)
* [Infinite Tower](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41337): Climb the infinite tower. [Source (GitHub)](https://github.com/EduardoLopes/LD34)
* [A Life in a Year](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=30512): You guide a young tree in its first year of life. Collect items to grow and prosper. [Source (GitHub)](https://github.com/anissen/ld34)
* [Ludum Party!](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=22923): Challenge a friend or CPU to a series of minigames! Made with [tusk](https://github.com/BlazingMammothGames/tusk). [Source (GitHub)](https://github.com/FuzzyWuzzie/LD34)
* [Santa Rush](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41073): In this game you must deliver presents to igloos as fast as possible. Good luck! [Source (GitHub)](https://github.com/Dohxis/LD34)
* [Two Trees](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7956): A game about growing trees. You and another fine young tree are on a hill, growing away. [Source (zip)](http://www.mediafire.com/download/lqsflxzfmv718kw/twotrees.zip)

#### Global Game Jam 2016


* [Alien Growth](http://globalgamejam.org/2016/games/alien-growth): Watch procedurally generated, alien plants grow. Perform rituals to alter your plant. [Source (GitHub)](https://github.com/KeyMaster-/AlienGrowth)
* [Le précheur](http://globalgamejam.org/2016/games/le-pr%C3%A9cheur): Watch people's habits and choose the correct action to help convert people to your faith. [Source (zip)](http://ggj.s3.amazonaws.com/games/2016/01/31/1632/le_precheur_sources.zip)

#### LOWREZ Jam 2016

* [LZRS](https://itch.io/jam/lowrezjam2016/rate/61784): A laser-dodging game.

#### Ludum Dare 35









* [Geometry Ninja](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=30512): Slice geometry in evenly sized pieces in an ever-increasing rush against time. [Source (GitHub)](https://github.com/anissen/ld35)
* [OUROBOROS](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35189): Play as an infinitely long snakething trying to eat its own tail. [Source (GitHub)](https://github.com/undefinist/ld35)
* [Pink](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41337): Change the shape of the player to collect as many rectangles or circles as you can. [Source (GitHub)](https://github.com/EduardoLopes/LD35)
* [The Tale of Lapkovius](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24822): Find treasure in the dungeon and make your way out. And don't get discovered! [Source (zip)](https://ziege.itch.io/lapkovius)
* [ShiftSnap](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=16241): Plays like a 2D Rubik's cube [Source (GitHub)](https://github.com/5Mixer/LD35)
* [Slime Tech](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36186): Manipulate slime using attractors to charge up shapes and archieve science. [Source (GitHub)](https://github.com/foolmoron/slimysquad)
* [Space Shift](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=9921): Small space shmup where your ship changes with different abilities every 3 seconds. [Source (GitHub)](https://github.com/DjPale/LD-template-luxe/tree/ld35-shapeshift)
* [Strata: The Shapeshifting Microworld](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89547): Find your way out of a shapeshifting microworld. [Source (GitHub)](http://github.com/AtomicPair/ld35)
* [vertex.](http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=46201): Resolve all line intersections before the time runs out. [Source (zip)](https://helyx.itch.io/vertex)

#### Simple Jam

* [Kryce](https://keymaster.itch.io/kryce): Kryce is bullethell game controlled directly with the analog stick. [Source (GitHub)](https://github.com/KeyMaster-/Kryce)

#### [One Button Jam](https://itch.io/jam/one-button-to-rule-all-jam)


* [Flappy Joust](https://jtruher.itch.io/flappy-joust): It's, uh, Flappy Bird meets Joust!
* [Rocket Hop](https://hexdie.itch.io/rocket-hop): An infinite-runner/platformer. [Source (Bitbucket)](https://bitbucket.org/hexdie/onebuttonjam16/src)

#### [365 Indies Jam](http://gamejolt.com/tag/365indiesjam)

* [Super 365 Quest](http://gamejolt.com/games/super-365-quest/181301): Game inspired by Super Crate Box.

#### [Ludum Dare 36](http://ludumdare.com/compo/2016/08/24/welcome-to-ludum-dare-36/)

* [Four](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=47736): Puzzle game where you need to collect all elements to complete the level. [Source (GitHub)](https://github.com/RudenkoArts/ld36)

#### [GBJAM 5](https://itch.io/jam/gbjam-5)

* [Lode Jogger](https://jtruher.itch.io/lode-jogger): Lode Runner inspired game.
* [T-Temple](https://eduardo.itch.io/t-tempel): Stylized platformer.

#### [Procedural Generation Jam 2016](https://itch.io/jam/procjam)

* [trace](https://itch.io/jam/procjam/rate/108942): Hack the network. Avoid detection. Evade the TRACE. Get the data. [Source (GitHub)](https://github.com/anissen/trace)

#### [Ludum Dare 37](https://ldjam.com/welcome-to-ludum-dare-37)

* [Battle Room](http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=47736): Battle room where two players duke it out in local multiplayer.

#### [Global Game Jam 2017](http://globalgamejam.org)

* [Wave the surfer](http://globalgamejam.org/2017/games/wave-surfer-2): Control wave with mouse to make some cool tricks with surfer. [Source (zip)](http://ggj.s3.amazonaws.com/games/2017/01/22/1727/wave_the_surfer.zip)

#### [Ludum Dare 38](https://ldjam.com/events/ludum-dare/38)


* [Landshift](https://ldjam.com/events/ludum-dare/38/landshift): A small puzzler made about connecting roads and rivers. [Source (GitHub)](https://github.com/undefinist/ld38)
* [MAXIMUM CLENCH](https://ldjam.com/events/ludum-dare/38/maximum-clench): A 2 player competitive mini game. [Source (GitHub)](https://github.com/hypertrifle/LD38)

#### [Ludum Dare 39](https://ldjam.com/events/ludum-dare/39)



* [Airship Climb](https://ldjam.com/events/ludum-dare/39/airship-climb): Collect fuel to “don’t run out of climbing power”. [Source (GitHub)](https://github.com/RudenkoArts/ld39)
* [Laser Dodgy](https://ldjam.com/events/ludum-dare/39/laser-dodgy): Run around and collect all of the little powerup squares to go through the green warp square for the next level!
* [RESISTANCE](https://ldjam.com/events/ludum-dare/39/resistance): You play as a resistor-wielding LED fighting for energy. Fight enemies and collect batteries to keep your energy levels high. [Source (GitHub)](https://github.com/azlen/LD39)

#### [LOW REZ JAM 2017](https://itch.io/jam/lowrezjam2017)

* [slower than light](https://jtruher.itch.io/lowrezjam2017): Explore your derelict ship, try to warp out of danger, or stand and fight and try not to blow up.

#### [Jogabili Jam 2](http://jams.gamejolt.io/jogabilijam2)

* [Varginha UFO Incident](https://gamejolt.com/games/UFO_incident/286963): Megaman-esque platformer.

#### [Summer Slow Jams June 2018](https://itch.io/jam/ssjminigames)

* [The World Is Alive(?)](https://jtruher.itch.io/ssj-june-2018): A silly little game about a dormant, recovering world.

#### [Summer Slow Jams August 2018: Parody Games](https://itch.io/jam/ssjparody)

* [Pongish](https://jtruher.itch.io/pongish): It's Pong, sort of! You can't actually miss, though, because the ball always seeks the player.

### Generators
* [Slush Generator](https://github.com/Clever-Coding/slush-luxe): Tool for generating new luxe projects, states, entities, components and more
* [Parcel Generator](https://github.com/Clever-Coding/parcel-cli): Tool for auto-generating a `parcel.json`-file from a directory
* [Yeoman Generator](https://github.com/artbit/generator-luxe): Tool for generating luxe projects, states, entities and components

### Utilities
* [PyxelEdit Map Importer](https://github.com/Dvergar/PyxelEdit-Map-Importer): Haxe map importer for Pyxel Edit for the free & paid version. Includes helper for luxe.
* [Pixel Sprite Generator](https://github.com/Zielak/pixel-sprite-generator-luxe): Pixel sprite generator prepared for Luxe engine.
* [IsometricEdit](https://github.com/DjPale/IsometricEdit): Simple graphical tile editor for isometric spritesheets
* [zame-haxe-particles](https://github.com/restorer/zame-haxe-particles): Particle system for OpenFL and Luxe. Compatible with Particle Designer.
* [hxDaedalus](https://github.com/hxDaedalus/hxDaedalus): 2D environment modeling and pathfinding.
* [LuxeParticleDesigner](https://github.com/FuzzyWuzzie/LuxeParticleDesigner): A tool for quickly designing / tweaking particle systems in Luxe.
* [AutoTerrainGen](https://github.com/Zielak/AutoTerrainGen): Generate terrain maps for Tiled by providing 2 or more tilesets.
* [LuxePolygonDraw](https://github.com/le-doux/LuxePolygonDraw): Vector level editor.
* [AdventurEd](https://github.com/le-doux/AdventurEd): Level editor for an adventure game.
* [Map Generator](https://github.com/zollenz/map-generator): A 2D map generator made with the Luxe Engine.
* [Assetpacker](https://github.com/underscorediscovery/luxe-assetpacker): A visual asset packing tool for creating bundles of assets.
* [LuxeTrackCreator](https://github.com/Aidan63/LuxeTrackCreator): Track editor created in Haxe using the Luxe engine.

### Libraries
* [Gesluxe](https://github.com/josuigoa/Gesluxe): Gesture library.
* [Rainbow](https://github.com/Dvergar/rainbow): Text coloring/sizing per character.
* [Rainbow*](https://github.com/impactfulloneliness/rainbow): Updated fork of Rainbow.
* [Behavior Trees](https://github.com/whuop/hxbt): Behavior Tree implementation with Luxe sample.
* [Maze Generator](https://github.com/whuop/MazeGen): Library of algorithms for generating mazes.
* [L-System](https://github.com/whuop/L-System): Lindenmayer system for generating trees.
* [WhuopLib](https://github.com/whuop/WhuopLib): A set of helper classes, such as loading Entities/Sprites from json.
* [Spatial Hash](https://gist.github.com/RudenkoArts/2bc27bb7af9338699cda): Broad-phase algorithm for collision detection on uniform grids.
* [Pincushion](https://github.com/le-doux/pincushion): Vector game editor & animation tool. [Test game](https://github.com/le-doux/Star-Gazer) for Pincushion.
* [hxGameJolt](https://github.com/Zielak/hxGameJolt): [Game Jolt](http://gamejolt.com/) API for Haxe users. Includes Luxe example.
* [DConsole](https://github.com/ProG4mr/dconsole): In-game drop-down console that provides runtime acess to methods, variables and more.
* [gessie](https://github.com/kevinresol/gessie): Gesture recognition library with support for Luxe and OpenFL.
* [SpriterHaxeEngine](https://github.com/loudoweb/SpriterHaxeEngine): Use animations from Brashmonkey's Spriter SCML in Luxe and OpenFL.
* [Luxe ASCII](https://github.com/mattj1/luxe_ascii): ASCII Rendering for Luxe.
* [MpHx](https://github.com/5Mixer/mphx): A library that facilitates the creation of multiplayer games. Includes Luxe examples.
* [hxNoise](https://github.com/whuop/hxNoise): A collection of noise functions for Haxe. Includes Luxe examples.
* [Luxe Atlas](https://github.com/undefinist/luxe_atlas): Runtime atlas/texture packer for Luxe.
* [EmojiKit](https://github.com/le-doux/EmojiKit): A prototyping tool that makes it easy to use emoji in games made with Luxe engine.
* [Overlap Runtime](https://github.com/sourcreme/luxeOverlapRuntime): Library for integrating [Overlap2D](http://overlap2d.com/) scenes into Luxe.
* [Trog's Interactive Dialogue Engine](https://github.com/groebelsloot/haxe-interactive-dialogue-engine): Interactive dialogue engine made for a 2D point'n'click adventure.
* [luxe gifcapture](https://github.com/underscorediscovery/luxe-gifcapture): A library to capture realtime gifs from luxe games.
* [oni](https://github.com/impactfulloneliness/Oni): A text implementation supporting animations and colors.
* [clay](https://github.com/RudenkoArts/clay): Entity-Component System and nodes for Luxe.
* [Gamepad Haxe](https://github.com/josuigoa/Gamepad-Haxe): Simulates an analog joystick input using the keyboard. Support for different engines, e.g. luxe.
* [sparkler](https://github.com/RudenkoArts/sparkler): Modular particle system for Luxe.
* [ecs](https://github.com/kevinresol/ecs): Experimental macro-powered Entity-Component-System game engine. Includes luxe sample game.

### Components
* [Gradient](https://gist.github.com/AbelToy/6e28392bc0bec79876d5): Gradient component for Luxe.
* [Hover Alpha](https://gist.github.com/underscorediscovery/2c53d1d0bf9b9732c38b): Basic hover alpha button component.
* [Camera Drag](https://gist.github.com/underscorediscovery/2cd52a89470421c51301): Simple camera drag + zoom script.
* [Trail Renderer](https://gist.github.com/le-doux/d9ac94af66c2b9a86238): A trail renderer component using a triangle mesh.
* [Player Team](https://gist.github.com/underscorediscovery/34536d5e6dab31e1286e): Example of making a flag/team component.
* [FPS](https://gist.github.com/underscorediscovery/effb9014eb0de75b64c5): Frames per second text component.
* [SpriteAnimation](https://gist.github.com/RudenkoArts/6ebff39903a6ef83926259c88944338b): Component for to playing animations.

### Snippets
* [Ply Importer](https://gist.github.com/KeyMaster-/247fee525cf73d086dc3): Importer for PLY files from Blender into Luxe.
* [Input Macro](https://github.com/NicoM1/InputMacro): Simple, remappable, macro-based input handling.
* [Isometric view](https://gist.github.com/KeyMaster-/80e6f31e580e1186061e): Code snippet for setting on the camera for isometric view.
* [Physics Bodies](https://gist.github.com/KeyMaster-/4aa297d2842b03ece36b): Basic rectangles physics engine.
* [Wave Physics](https://gist.github.com/KeyMaster-/9d6898d686c24f6f5f62): Code sample for doing wave spring physics.
* [Image From URL](https://gist.github.com/bmfs/18caf119cfc6bfeff5fd): Example of loading an image from an URL.
* [Loading Splash Screen](https://gist.github.com/otapliger/ba48bf7588c8b25adeacb29b03481643): A custom ParcelProgress for Luxe that shows a splash screen.
* [Asset Importer Macro](https://gist.github.com/kevinresol/86e2746ea8701060feb8): Macro to read and auto-import all assets from the assets path.
* [Pixel Perfect Camera Scale](https://gist.github.com/EduardoLopes/8c835698586bd275e81e): Example of how to resize the viewport to preserve a pixel perfect camera scaling.
* [Accelerometer](https://gist.github.com/josuigoa/bd94fdb32c2b946bdf2fed027798a893): Getting accelerometer values.

### Shaders
* [Polar Wrap](https://gist.github.com/KeyMaster-/2bb5e20f824241f3caef): Luxe polar warp shader.
* [Tilt Shift](https://gist.github.com/underscorediscovery/10324388): Tilt shift shader.

### Released Games
* [3720](http://jtruher.itch.io/3720-1) (Mac/Windows, free¹): Space shooter/dodger from a pigsquad game jam.
* [Marballs](http://jtruher.itch.io/marballs) (Mac/Windows, free¹): It's marbles, bumping into each other.
* [Zombie Shooter](http://jonathanhirz.itch.io/unnamed-shooter) (Mac, free¹): An in-development top down shooter.
* [BYRL](http://jonathanhirz.itch.io/byrl) (Mac/Windows, free¹): Backyard roguelike.
* [Widgeteer](http://brodybrooks.com/widget) (Web, free): Connect components to from complex machines. Uses Luxe and Mint.
* [profectus.4](http://junongx.itch.io/profectus4) (Android, free¹): Minimalistic geometry shooter.
* [Kung Fu Kid](http://dj_pale.itch.io/kung-fu-kid) (Web/Linux, free¹): Retro arcade game inspired by the old classic "Kung Fu" on Arcade and multiple 8-bit machines.
* [Anchorverse](http://ziege.itch.io/anchorverse) (Windows/Linux/Source, free¹): Become a hero! Go save the Anchorverse!
* [Threes!](http://play.threesgame.com) (Web, free): Threes is tiny puzzle that grows on you.
* [Fargerfight Arque](http://junongx.itch.io/fargerfight-arque) (Android/iOS/Source, free¹): Local-multiplayer smartphone violence.
* [The Westport Independent](http://www.doublezeroonezero.com/westport.html) (Mac/Windows/Linux/Android/iOS, price depending on platform): _A game about corruption and newspapers_
* [Topsoil](https://topsoilgame.com) (Android/iOS, free with paid unlocks): _Grow plants and work your garden’s soil._
* [Stoneset](https://play.google.com/store/apps/details?id=com.anissen.stoneset) (Android, free): _Forge gemstones and complete sets to collect riches!_

¹ Name your own price (can be free).

# hxsw resources

> **hxsw** is Haxe Shader Wrangler, a string manipulation library, that offers a simple structured effect file format for managing variations of shaders, with line and directive injection and quasi pathing through an effect key.

### Websites

* [hxsw on GitHub](https://github.com/underscorediscovery/hxsw)

# mínt resources

> **mint** is a game focused UI library with a focus on simplicitly and ease of use.

### Websites

* [mint on GitHub](https://github.com/snowkit/mint)

### Blog Posts

* [Development log, part 1](http://snowkit.org/2015/01/25/mint-details-part-1/)
* [Alpha release annoncement](http://snowkit.org/2015/08/21/mint-alpha-release/)

### Examples

* [Mint example](https://github.com/stisa/mint-example): Basic example using Window and Label.
* [Mint/Kha package](https://github.com/sh-dave/mint-kha-package): Tests to see how well mint and Kha work together.

### Libraries

* [mint-json](https://github.com/FuzzyWuzzie/mint-json): A JSON loading system for the Mint UI.

# linc resources

> **linc** is collection of libraries for the Haxe c++ target.

### Websites

* [linc website](https://snowkit.github.io/linc/index.html)
* [linc on GitHub](https://github.com/snowkit/linc)

### Blog Posts

* [Announcing linc: SDL & more with Haxe only](http://snowkit.org/2015/08/24/announcing-linc/)

### Libraries

#### Official
* [linc_empty](https://github.com/snowkit/linc_empty): An empty linc library.
* [linc_stb](https://github.com/snowkit/linc_stb): Bindings for [stb](https://github.com/nothings/stb) libraries.
* [linc_icloud](https://github.com/snowkit/linc_icloud): Bindings for [iCloud](http://www.apple.com/icloud/).
* [linc_sdl](https://github.com/snowkit/linc_sdl): Bindings for [SDL](https://www.libsdl.org/).
* [linc_opengl](https://github.com/snowkit/linc_opengl): Bindings for [OpenGL](https://www.opengl.org/).
* [linc_filewatch](https://github.com/snowkit/linc_filewatch): Bindings for OS file change notifications.
* [linc_dialogs](https://github.com/snowkit/linc_dialogs): Bindings for Open, Folder, and Save dialogs.
* [linc_glew](https://github.com/snowkit/linc_glew): Bindings for [GLEW](http://glew.sourceforge.net/).
* [linc_enet](https://github.com/snowkit/linc_enet): Bindings for [ENet](http://enet.bespin.org/) networking.
* [linc_openal](https://github.com/snowkit/linc_openal): Bindings for [OpenAL](https://www.openal.org/).
* [linc_timestamp](https://github.com/snowkit/linc_timestamp): Bindings for high precision timestamp.
* [linc_ogg](https://github.com/snowkit/linc_ogg): Bindings for [Ogg vorbis](http://www.vorbis.com/) decoding.
* [linc_nanovg](https://github.com/snowkit/linc_nanovg): Bindings for [nanovg](https://github.com/memononen/nanovg) vector graphics rendering.

#### Community Created
* [linc_box2d](https://github.com/DanielUranga/box2d-linc): Bindings for [Box2D](http://box2d.org/).
* [linc_rtmidi](https://github.com/KeyMaster-/linc_rtmidi): Bindings for [RtMidi](https://github.com/thestk/rtmidi).
* [linc_squirrel](https://github.com/RudenkoArts/linc_squirrel): Bindings for the [Squirrel](http://www.squirrel-lang.org/) language.
* [linc_clipboard](https://github.com/josuigoa/linc_clipboard): Bindings for the system clipboard.
* [linc_luajit](https://github.com/RudenkoArts/linc_luajit): Bindings for [LuaJIT](http://luajit.org/) ([wrapper](https://github.com/RudenkoArts/linc_lua_wrapper) also available).
* [linc_libvpx](https://github.com/mrcdk/linc_libvpx): Bindings for [libvpx](http://www.webmproject.org/code/) (experimental).
* [linc_linenoise](https://github.com/vrescobar/linc_linenoise): Bindings for [linenoise](https://github.com/antirez/linenoise).
* [linc_ffmpeg](https://github.com/delahee/linc_ffmpeg): Bindings for [ffmpeg](https://ffmpeg.org/) (experimental).
* [linc_socketio](https://github.com/arturocastro/linc_socketio): Bindings for [socket.io](http://socket.io/) client.
* [linc_chartboost](https://github.com/kevinresol/linc_chartboost): Bindings for [Chartboost](https://www.chartboost.com/).
* [linc_stempad](https://github.com/BluShine/linc_stempad): Bindings for [libstem_gamepad](https://github.com/ThemsAllTook/libstem_gamepad).
* [linc_wren](https://github.com/RudenkoArts/linc_wren): Bindings for the [Wren](http://wren.io/) scripting language.
* [linc_steam_api](https://github.com/Yanrishatum/linc_steam_api): Bindings for the [Steamworks SDK](https://partner.steamgames.com/) (work in progress).
* [linc_uv](https://github.com/darmie/linc_uv): Bindings for [libuv](https://github.com/libuv/libuv).
* [linc_gvr](https://github.com/kevinresol/linc_gvr): Bindings for [Google VR](https://developers.google.com/vr/) (luxe [wrapper](https://github.com/kevinresol/luxe_gvr) and [usage example](https://github.com/kevinresol/luxe-gvr-example) also available).
* [linc_imgui](https://github.com/Aidan63/linc_imgui): Bindings for [ImGui](https://github.com/ocornut/imgui).
* [faxe](https://github.com/AaronShea/faxe): Bindings for [FMOD](https://www.fmod.com/).
* [linc_kinect](https://github.com/kevinresol/linc_kinect): An example Kinect project to start a linc library.
* [linc_bass](https://github.com/Sunjammer/linc_bass): Bindings for the [BASS](http://www.un4seen.com/) audio library.
* [linc_cegui](https://github.com/Sunjammer/linc_cegui): Bindings for [CEGUI](http://cegui.org.uk/).
* [linc_glfw](https://github.com/Sunjammer/linc_glfw): Bindings for [GLFW](http://www.glfw.org/).
* [linc_glfw](https://github.com/ntrf/linc_glfw): Bindings for [GLFW](http://www.glfw.org/).
* [linc_tinyosc](https://github.com/Sunjammer/linc_tinyosc): Bindings for [tinyosc](https://github.com/mhroth/tinyosc) (Open Sound Control library).
* [linc_lua](https://github.com/kevinresol/linc_lua): Bindings for [Lua](https://www.lua.org/).
* [linc_duktape](https://github.com/troyedwardsjr/linc_duktape): Bindings for [Duktape](http://duktape.org/).
* [linc_opengl](https://github.com/Aidan63/linc_opengl): Bindings for DXGI, D3D11, and D3DCompiler.
* [linc_directx](https://github.com/Aidan63/linc_directx): Bindings for OpenGL (fork).
* [linc_yoga](https://github.com/darmie/linc_yoga): Bindings for the [Yoga](https://yogalayout.com/) layout engine.
* [linc_assimp](https://github.com/Sunjammer/linc_assimp): Bindings for the [Open Asset Import Library](https://github.com/assimp/assimp).
* [linc_rocket](https://github.com/Sunjammer/linc_rocket): Bindings for the [Rocket](https://github.com/rocket/rocket/) sync-tracker library.
* [linc_syslog](https://github.com/emugel/linc_syslog): Bindings for the `syslog` utility on Unix-based systems.
* [wrenegade](https://github.com/darmie/wrenegade): Bindings for the [Wren](http://wren.io/) scripting language.
* [linc_vulkan](https://github.com/darmie/linc_vulkan): Bindings for the [Vulkan](https://www.khronos.org/vulkan/) API.
* [linc_theorafile](https://github.com/delahee/linc_theorafile): Bindings for the [Theora](https://www.theora.org/) video compression format.
* [linc_opus](https://github.com/darmie/linc_opus): Bindings for the [opus](https://github.com/xiph/opus) web audio compression library.
* [linc_skeleton](https://github.com/darmie/linc_skeleton): A library for reading and writing Ogg Skeleton data.
* [linc_vpx](https://github.com/darmie/linc_vpx): Bindings for libvpx.
* [linc_nestegg](https://github.com/darmie/linc_nestegg): Bindings for the [nestegg](https://github.com/mozilla/nestegg) WebM demuxer.
* [linc_oggz](https://github.com/darmie/linc_oggz): Bindings for the [oggz](https://github.com/kfish/liboggz) Ogg library.

# scrìbe resources

> **scribe** is a documentation generator for the xml documentation files that Haxe outputs.

### Websites
* [scríbe on GitHub](https://github.com/underscorediscovery/scribe)

# deviše resources

> **devise** is a cross platform editor interface for building media content.