Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/astrofra/game-astrolander
Astrolander is a 3D space navigation game inspired by classics such as Lunar Lander, Gravity Force, and Uchuusen.
https://github.com/astrofra/game-astrolander
game-development gamestart3d gravity lunar-lander physics squirrel-lang tigsource
Last synced: about 2 months ago
JSON representation
Astrolander is a 3D space navigation game inspired by classics such as Lunar Lander, Gravity Force, and Uchuusen.
- Host: GitHub
- URL: https://github.com/astrofra/game-astrolander
- Owner: astrofra
- License: mit
- Created: 2024-09-04T19:56:25.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-09-08T05:41:12.000Z (4 months ago)
- Last Synced: 2024-09-08T06:39:48.460Z (4 months ago)
- Topics: game-development, gamestart3d, gravity, lunar-lander, physics, squirrel-lang, tigsource
- Language: Squirrel
- Homepage: https://astrofra.itch.io/astlan
- Size: 67.6 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Astrolander
[![hero image](img/astlan-hero.png)](img/astlan-hires.png)
> Astrolander (aka `Cosmic Lander`, aka `Astlan`) is a 3D space navigation game inspired by classics such as [Lunar Lander](https://en.wikipedia.org/wiki/Lunar_Lander_(1979_video_game)), [Gravity Force](https://www.lemonamiga.com/games/details.php?id=1196) and Uchuusen by [Chris Nimmo](https://beadybox.itch.io/). Between 2011 and 2012 I crafted this game as a spare time project and documented the process extensively on the [TigSource.com](https://forums.tigsource.com/index.php?topic=20609.0) forums, a community hub for indie game developers. Additional 2D graphics by [Camille Coq](https://camillecee.weebly.com/).
>
>Astrolander is implemented in [Squirrel](https://github.com/albertodemichelis/squirrel), the 3D rendering is done on [GameStart 3D](https://www.youtube.com/@GameStart3D/videos) engine by [Emmanuel Julien](https://github.com/ejulien/). It takes advantage of the [GameStart 3D Squirrel API](https://astrofra.github.io/amiga-memories/)### Game Overview
In Astrolander, players control a spacecraft through 25 levels of increasing difficulty, navigating obstacles and collecting items to progress. I designed the game with a simplified two-button control system to optimize the experience on tablets and smartphones, providing intuitive gameplay suitable for both casual and seasoned gamers.
### Development Highlights
- **Community Engagement:** I regularly updated and discussed the project on TigSource forums, using community feedback to refine gameplay balance and mechanics.
- **Innovative Controls:** Based on physics, I developed a unique control mechanic that prevents the spacecraft from flipping over, reducing frustration and enhancing the realistic navigation feel.
- **Cross-Platform Compatibility:** I optimized Astrolander for both Windows and Android platforms to ensure smooth and responsive experiences across different devices.### Contributions and Innovations
- **Comprehensive Design:** Except for the music and some 2D illustrations, I handled all aspects of the project, from game design and 3D graphics to coding, including shaders.
- **Community-Driven Development:** Feedback from TigSource was crucial in refining the game controls and physics, ensuring enjoyable and immersive gameplay.Astrolander stands as a testament to the power of community collaboration in game development and the ongoing appeal of physics-based navigation games.
_Astrofra. 2024._