https://github.com/beercanx/retro-brick-game
A retro block game for the LOWREZJAM 2020 based on an old Brick Game 118 in 1
https://github.com/beercanx/retro-brick-game
unity
Last synced: 6 months ago
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A retro block game for the LOWREZJAM 2020 based on an old Brick Game 118 in 1
- Host: GitHub
- URL: https://github.com/beercanx/retro-brick-game
- Owner: beercanx
- License: apache-2.0
- Created: 2020-08-02T08:27:10.000Z (almost 6 years ago)
- Default Branch: main
- Last Pushed: 2021-12-11T14:51:08.000Z (over 4 years ago)
- Last Synced: 2025-07-10T06:06:59.531Z (12 months ago)
- Topics: unity
- Language: C#
- Homepage:
- Size: 234 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Retro Brick Game
Started out as a LOWREZJAM 2020 submission, a 64x64 low resolution game, but never got submitted.
So the game development now continues as an attempt to build the whole thing closer to its
original dimensions.
A compiled and playable versions of this game for web, android, windows, linux and even osx; can be found here https://beercan.itch.io/retro-brick-game on my Itch page.
## Concept Art
Example "enemies", be it shooting targets or shapes to land.

Idea's for how the shooter game section would look




What happens on death, small version



What happens on death, medium version



## Game Details
* One pixel equates to 0.01 in distance for a positional value
* Blocks are 0.06 in size, so 6 pixels wide
* Block center position is in increments of 0.07 from 0
* There are 9x9 blocks in an area of 64x64 pixels
* Original game area is 10x20 blocks making it an area of 72x142 pixels
* Space calculations based on number of blocks
```
(blocks) + (spaces)
(6 * blocks) + (blocks + 2)
```
* But because I can't see how to do pixel perfect with even number of blocks
we're going to have 11x21 blocks making it an area of 78x148 pixels
## Scripts
* `./build.ps1` will create a cloned project and run `./CI/build.ps1`
* `./CI/test.ps1` attempts to create builds for each supported platforms
* `./CI/publish.ps1` publishes the current builds to Itch.io
* `./CI/build.ps1` creates fresh builds and publishes them.
## Sources of information
* https://github.com/beercan1989/playground-unity-ci
* https://seansleblanc.itch.io/better-minimal-webgl-template