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https://github.com/beicause/godotmeshtexturerd

A Mesh-based Texture implementation using the RenderingDevice rasterization pipeline (C#).
https://github.com/beicause/godotmeshtexturerd

godot rendering

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A Mesh-based Texture implementation using the RenderingDevice rasterization pipeline (C#).

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# Godot MeshTextureRd

This implements a Mesh-based Texture using the `RenderingDevice` rasterization pipeline (C#). For details, please refer to the [MeshTextureRd.cs](./MeshTextureRd.cs).

While most of the `RenderingDevice` examples are about compute pipeline, this is also a good demo to learn its graphics pipeline.