https://github.com/beicause/godotmeshtexturerd
A Mesh-based Texture implementation using the RenderingDevice rasterization pipeline (C#).
https://github.com/beicause/godotmeshtexturerd
godot rendering
Last synced: 3 months ago
JSON representation
A Mesh-based Texture implementation using the RenderingDevice rasterization pipeline (C#).
- Host: GitHub
- URL: https://github.com/beicause/godotmeshtexturerd
- Owner: beicause
- License: mit
- Created: 2025-02-19T17:23:51.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2025-02-26T19:49:08.000Z (3 months ago)
- Last Synced: 2025-02-26T20:35:05.541Z (3 months ago)
- Topics: godot, rendering
- Language: C#
- Homepage:
- Size: 26.4 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Godot MeshTextureRd
This implements a Mesh-based Texture using the `RenderingDevice` rasterization pipeline (C#). For details, please refer to the [MeshTextureRd.cs](./MeshTextureRd.cs).
While most of the `RenderingDevice` examples are about compute pipeline, this is also a good demo to learn its graphics pipeline.