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https://github.com/benjaminyde/techart-guide
Guide to become a proficient Tech Artist
https://github.com/benjaminyde/techart-guide
3d blender book camera color game-development graphics guide houdini learning markdown materialx openusd reference sidefx techart unreal-engine usd vfx vulkan
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Guide to become a proficient Tech Artist
- Host: GitHub
- URL: https://github.com/benjaminyde/techart-guide
- Owner: BenjaminYde
- Created: 2023-11-02T15:35:41.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-11-07T22:50:35.000Z (7 days ago)
- Last Synced: 2024-11-07T23:33:44.034Z (7 days ago)
- Topics: 3d, blender, book, camera, color, game-development, graphics, guide, houdini, learning, markdown, materialx, openusd, reference, sidefx, techart, unreal-engine, usd, vfx, vulkan
- Homepage:
- Size: 37.5 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: ReadMe.md
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README
# Welcome to the TechArt Guide 📚
This repository is a TechArt guide designed to be opened as regular Markdown in the browser of in VS Code.
It contains extensive documentation, examples and best practices to help you become a proficient tech artist.# Guide Index 🗂️
**The following index contains categories with topics that are ready for visibility or completed.**
There is **more content incoming** so the categories will **not be visible here** until it is completed.
Want to see what topics are in todo? See the **index per category**.## Visual Language
- [Colors](./guide/color/_index.md)
- [Understanding Light](./guide/color/understanding_light.md)
- [From Light To Color](./guide/color/from_light_to_color.md)
- [RGB](./guide/color/rgb.md)
- [sRGB](./guide/color/srgb.md)
- [More Color Spaces](./guide/color/more_color_spaces.md)
- [HDR](./guide/color/hdr.md)
- [File Formats](./guide/color/file_formats.md)
- [Camera's](./guide/camera/_index.md)
- [Shutter Speed](./guide/camera/shutter_speed.md)
- [Aperture](./guide/camera/aperture.md)
- [ISO](./guide/camera/iso.md)
- [Lenses, Focal Length & Sensors](./guide/camera/lenses.md)
- [Depth of Field](./guide/camera/depth_of_field.md)## Programming
- [Python](https://github.com/BenjaminYde/Python-Guide) ( other guide of Benjamin )
- [C++](https://github.com/BenjaminYde/CPlusPlus-Guide) ( other guide of Benjamin )
- [Linux, Docker & Git](https://github.com/BenjaminYde/Linux-Guide) ( other guide of Benjamin )## Houdini, OpenUSD
- [OpenUSD](./guide/usd/_index.md)
- [Introduction To OpenUSD](./guide/usd/introduction.md)
- Terminology
- [Primitives](./guide/usd/terminology/prims.md)
- [Kind](./guide/usd/terminology/kind.md)
- [Purpose](./guide/usd/terminology/purpose.md)
- [Layers](./guide/usd/terminology/layers.md)
- [Opinions and Overrides](./guide/usd/terminology/opinion_override.md)
- [Composition Arcs](./guide/usd/terminology/composition_arc.md)
- [Schemas](./guide/usd/terminology/schemas.md)
- [Sample Projects](./guide/usd/sample_projects.md)
- [Scripting](./guide/usd/scripting.md)
- [Houdini](./guide/houdini/_index.md)
- [COPS](./guide/houdini/cops.md)## Rendering
- [Math](./guide/math/_index.md)
- [Vectors](./guide/math/vectors.md)
- [Matrices](./guide/math/matrices.md)
- [Transformations](./guide/math/transformations.md)
- [Coordinate Systems](./guide/math/coordinate_systems.md)
- [PBR](./guide/pbr/_index.md)
- [Normal And Height Maps](./guide/pbr/normal_and_height_maps.md)
- [MaterialX](./guide/pbr/materialx.md)
- [Texturing Process Examples](./guide/pbr/texturing_examples.md)
- [Vulkan API](./guide/vulkan/_index.md)
- [About Vulkan](./guide/vulkan/about.md)
- [Graphics Pipeline](./guide/vulkan/graphics_pipeline.md)
- [Vulkan Application Flow](./guide/vulkan/vulkan_application_flow.md)
- [Render Pass](./guide/vulkan/render_pass.md)
- [Views And Descriptors](./guide/vulkan/descriptors.md)
- [Queues And Commands](./guide/vulkan/queues_and_commands.md)
- [Synchronisation](./guide/vulkan/synchronisation.md)