https://github.com/bepu/bepuphysics1
Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
https://github.com/bepu/bepuphysics1
physics-simulation-library
Last synced: 9 months ago
JSON representation
Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
- Host: GitHub
- URL: https://github.com/bepu/bepuphysics1
- Owner: bepu
- License: apache-2.0
- Created: 2016-12-16T22:49:32.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2023-06-06T18:08:15.000Z (about 3 years ago)
- Last Synced: 2025-10-03T13:53:25.186Z (9 months ago)
- Topics: physics-simulation-library
- Language: C#
- Homepage: http://www.bepuphysics.com
- Size: 32.1 MB
- Stars: 415
- Watchers: 21
- Forks: 211
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
- awesome-monogame - BEPUphysics - Pure C# 3D real time physics simulation library. (With MonoGame examples) (Physics)
README
# BEPUphysics v1
*Looking for the newer bepuphysics v2? Head over to its [repository](https://github.com/bepu/bepuphysics2).*
BEPUphysics is a pure C# 3D physics library by [BEPU](http://bepuphysics.com). It's fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda.
Stuff you'll find in this repository:
1. [BEPUphysics](BEPUphysics), the physics simulation library
2. [BEPUik](BEPUik), the simulation-based inverse kinematics solver library
3. [BEPUphysicsDemos](BEPUphysicsDemos), the demonstration and test application for the above, along with its [debug renderer](BEPUphysicsDrawer).
4. [Documentation](Documentation/Documentation.md) and supplemental isolated demo applications.
Just starting out? Check out the [Getting Started](Documentation/GettingStarted.md) tutorial in the documentation section.
Check the [documentation page](Documentation/Documentation.md) for some deeper dives, isolated demos, and links to additional resources.
The library uses its own math libraries for cross platform development. The demo applications rely on [monogame](http://www.monogame.net/).
This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). If you want some new fanciness, check out the [bepuphysics v2 repository](https://github.com/bepu/bepuphysics2).
For discussions about BEPUphysics, please head to the [BEPUphysics forums](https://forum.bepuentertainment.com).
If you're looking for more BEPU-related stuff, head to the [main BEPU website](http://bepuphysics.com).
If you're feeling angelic, you can throw money at us on [patreon](https://www.patreon.com/bepu).
