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https://github.com/bepu/bepuphysics1

Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.
https://github.com/bepu/bepuphysics1

physics-simulation-library

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Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.

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README

          

# BEPUphysics v1

*Looking for the newer bepuphysics v2? Head over to its [repository](https://github.com/bepu/bepuphysics2).*

BEPUphysics is a pure C# 3D physics library by [BEPU](http://bepuphysics.com). It's fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda.

Stuff you'll find in this repository:

1. [BEPUphysics](BEPUphysics), the physics simulation library
2. [BEPUik](BEPUik), the simulation-based inverse kinematics solver library
3. [BEPUphysicsDemos](BEPUphysicsDemos), the demonstration and test application for the above, along with its [debug renderer](BEPUphysicsDrawer).
4. [Documentation](Documentation/Documentation.md) and supplemental isolated demo applications.

Just starting out? Check out the [Getting Started](Documentation/GettingStarted.md) tutorial in the documentation section.

Check the [documentation page](Documentation/Documentation.md) for some deeper dives, isolated demos, and links to additional resources.

The library uses its own math libraries for cross platform development. The demo applications rely on [monogame](http://www.monogame.net/).

This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). If you want some new fanciness, check out the [bepuphysics v2 repository](https://github.com/bepu/bepuphysics2).

For discussions about BEPUphysics, please head to the [BEPUphysics forums](https://forum.bepuentertainment.com).

If you're looking for more BEPU-related stuff, head to the [main BEPU website](http://bepuphysics.com).

If you're feeling angelic, you can throw money at us on [patreon](https://www.patreon.com/bepu).

![](https://raw.githubusercontent.com/bepu/bepuphysics1/master/Documentation/images/readme/angelduck.png)