https://github.com/blommejan/orbitalplay
OrbitalPlay is a fitness-inspired gaming system developed by Jan Blomme and Guus Loccufier. Featuring JavaScript-based games accessible on the official website and plug-and-play Arduino-based controller hardware. The repository includes all necessary 3D files, a build guide, a Bill of Materials (BOM), and resources to recreate the experience.
https://github.com/blommejan/orbitalplay
3d controller fitness hardware javascript-game software
Last synced: about 1 month ago
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OrbitalPlay is a fitness-inspired gaming system developed by Jan Blomme and Guus Loccufier. Featuring JavaScript-based games accessible on the official website and plug-and-play Arduino-based controller hardware. The repository includes all necessary 3D files, a build guide, a Bill of Materials (BOM), and resources to recreate the experience.
- Host: GitHub
- URL: https://github.com/blommejan/orbitalplay
- Owner: BlommeJan
- License: mit
- Created: 2024-11-04T19:16:17.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-01-29T10:58:22.000Z (over 1 year ago)
- Last Synced: 2025-04-14T00:13:53.967Z (about 1 year ago)
- Topics: 3d, controller, fitness, hardware, javascript-game, software
- Language: HTML
- Homepage: https://orbitalplay.com/
- Size: 278 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# OrbitalPlay

**OrbitalPlay** is a fitness-inspired gaming solution featuring custom-made Lua games using LÖVE2D and C++ controller software. Developed by Jan Blomme and Guus Loccufier, it offers a seamless gaming experience with real-time controller feedback and customizable in-game overlays. This project includes everything needed to recreate the system.
## Table of Contents
- [Overview](#overview)
- [Features](#features)
- [Technologies Used](#technologies-used)
- [Installation](#installation)
- [Usage](#usage)
- [Configuration](#configuration)
- [Resources](#resources)
- [License](#license)
- [Contact](#contact)
## Overview
This repository contains:
- Custom **Lua games** developed with the LÖVE2D framework.
- **C++ controller software** for input management.
- All necessary **3D files** for hardware components.
- A **guide** to build and configure the system.
- A **Bill of Materials (BOM)** and additional documentation.
## Features
- **Custom Games**: Designed to enhance fitness and fun.
- **In-Game Overlay**: Customizable with opacity, position, and hotkey options.
- **Controller Feedback**: Real-time status from the C++ software.
- **User Customization**: Adjustable settings for a personalized experience.
## Technologies Used
- **Lua** and **LÖVE2D** for game development.
- **C++** for the controller software.
- **JSON** for configuration and data management.
## Installation
1. **Clone the repository**:
```bash
git clone https://github.com/janblomme/orbitalplay.git
cd orbitalplay
```
2. **Install dependencies**:
- Ensure you have LÖVE2D and a C++ compiler installed.
3. **Build the controller software**:
```bash
make
```
4. **Run the games**:
```bash
love [game_folder]
```
## Usage
- **Launch OrbitalPlay Games**: Run any of the Lua-based games in the repository using LÖVE2D.
- **Controller Feedback**: Start the C++ software for real-time input feedback.
- **Overlay Control**: Configure and toggle the in-game overlay as needed.
## Configuration
- **Edit `games.json`** to add or manage games.
- **Modify `settings.json`** to adjust overlay and feedback settings.
## Resources
This repository includes:
- **3D Files** for hardware components.
- A **build guide** to set up the system.
- A **Bill of Materials (BOM)** for parts and components.
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
## Contact
Developed by **Jan Blomme** and **Guus Loccufier**.
- **Email**: jan@itsbryce.com
- **LinkedIn**: [Jan Blomme](https://www.linkedin.com/in/jan-blomme-17b0bb258/)