https://github.com/bluepixeldev/unikit
A simple unity plugin containing helpfull utility functions, classes and more.
https://github.com/bluepixeldev/unikit
package plugin saving unity unity6 utility
Last synced: 4 months ago
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A simple unity plugin containing helpfull utility functions, classes and more.
- Host: GitHub
- URL: https://github.com/bluepixeldev/unikit
- Owner: BluePixelDev
- License: mit
- Created: 2025-05-03T07:47:37.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2025-09-28T20:44:47.000Z (5 months ago)
- Last Synced: 2025-09-28T22:16:15.279Z (5 months ago)
- Topics: package, plugin, saving, unity, unity6, utility
- Language: C#
- Homepage:
- Size: 101 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Utilkit
[](https://github.com/BluePixelDev/utilkit/stargazers)
[](https://github.com/BluePixelDev/utilkit/commits/main)
[](https://github.com/bluepixeldev/utilkit/issues)
[](https://unity.com/releases/editor)
`UniKit` is a collection of helpful utilities and components for development in Unity. It includes a variety of helper functions and extensions for ``Vectors``, ``Gizmos`` and more, as well as helper components such as ``ActionLoop``, ``Collision Event`` and more...
## Installation
### Method 1: Unity Package Manager (UPM)
To use `UniKit`, add the following to your `Packages/manifest.json`:
```json
{
"dependencies": {
"com.bluepixel.unikit": "https://github.com/bluepixeldev/unikit.git"
}
}
````
### Method 2: Manual Download
1. Download the repository as a ZIP file or clone it.
2. Add the contents of the `BP.UniKit` folder to your Unity project's `Assets` directory.
## Usage
You can start using the utilities in your project by including the namespaces:
```csharp
using BP.UniKit;
```
## Documentation
Detailed documentation is available in the [GitHub Wiki](https://github.com/BluePixelDev/utilkit/wiki).
## Contributing
Contributions are welcome! Feel free to submit issues and pull requests.
1. Fork the repository.
2. Create your feature branch (`git checkout -b feature/AmazingFeature`).
3. Commit your changes (`git commit -m 'Add new feature'`).
4. Push to the branch (`git push origin feature/AmazingFeature`).
5. Open a pull request.
## License
This project is licensed under the MIT License. See the [LICENSE](https://github.com/BluePixelDev/unikit/blob/main/LICENSE)