https://github.com/break-core/doshin-gc
A WIP matching decompilation of Doshin the Giant (GameCube)
https://github.com/break-core/doshin-gc
Last synced: 12 days ago
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A WIP matching decompilation of Doshin the Giant (GameCube)
- Host: GitHub
- URL: https://github.com/break-core/doshin-gc
- Owner: break-core
- License: cc0-1.0
- Created: 2025-04-20T11:43:24.000Z (2 months ago)
- Default Branch: main
- Last Pushed: 2025-05-12T01:31:05.000Z (about 1 month ago)
- Last Synced: 2025-05-12T02:34:57.035Z (about 1 month ago)
- Language: Python
- Size: 414 KB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-gamecube-development - Doshin the Giant - An in-progress decompilation of _Doshin the Giant_ (Reverse Engineering / Projects)
README
Doshin the Giant
[![Build Status]][actions] [![Discord Badge]][discord]
=============[Build Status]: https://github.com/break-core/doshin-gc/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/break-core/doshin-gc/actions/workflows/build.yml[Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[discord]: https://discord.gg/xq9ZkEjE9pA work-in-progress decompilation of Doshin the Giant (GameCube ver).
This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
- `GKDP01`: Rev 0 (EU)
TODO LIST
====
- [ ] Label EVERYTHING in symbols.txt- [ ] Split a good amount of files
- [ ] Actually get to matching code
- [ ] Layout and headers
Dependencies
============Windows
--------On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Quick install via pip: `pip install ninja`macOS
------- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
```sh
brew install ninja
```- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
```sh
brew install --cask --no-quarantine gcenx/wine/wine-crossover
```After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```Linux
------- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.Building
========- Clone the repository:
```sh
git clone https://github.com/my/repo.git
```- Copy your game's disc image to `orig/GAMEID`.
- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
- After the initial build, the disc image can be deleted to save space.- Configure:
```sh
python configure.py
```To use a version other than `GAMEID` (USA), specify it with `--version`.
- Build:
```sh
ninja
```Diffing
=======Once the initial build succeeds, an `objdiff.json` should exist in the project root.
Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
