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https://github.com/caiotaavares/3d-sweep-algorith

This project is a simplified 3D renderer implementation using Sweep and Z-Buffer algorithms for processing and visualizing 3D models. The system efficiently handles 3D object rendering, polygon rasterization, and visualization within a graphical interface developed in C++.
https://github.com/caiotaavares/3d-sweep-algorith

cpp qt6 sweep zbuffer

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This project is a simplified 3D renderer implementation using Sweep and Z-Buffer algorithms for processing and visualizing 3D models. The system efficiently handles 3D object rendering, polygon rasterization, and visualization within a graphical interface developed in C++.

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# 3D Renderer - Sweep and Z-Buffer Algorithms

## Description
This project is a tool for simplified 3D rendering, developed in C++ with a focus on classic computer graphics algorithms like Sweep and Z-Buffer. The interactive graphical interface allows users to visualize 3D objects while applying fundamental rasterization and surface-hiding techniques.

## Features
- **Sweep Algorithm:** Efficient polygon rasterization.
- **Z-Buffer Algorithm:** Depth management for surface hiding.
- **Interactive Graphical Interface:** 3D object visualization and manipulation.
- Modular architecture for extending or improving existing algorithms.

## Project Architecture
- **`canvas.h` and `canvas.cpp`:** Manages the drawing area where objects are rendered.
- **`sweep.h` and `sweep.cpp`:** Implements the Sweep algorithm.
- **`zbuffer.h` and `zbuffer.cpp`:** Implements the Z-Buffer algorithm.
- **`mainwindow.cpp`:** Handles interaction between the graphical interface and algorithms.

## Requirements
- **Language:** C++
- **Dependencies:**
- Graphical library for the interface (e.g., Qt)
- Modern C++ compiler (supporting C++17 or newer)