https://github.com/calint/glosi
experimental 3d multiplayer game framework using simple data layer 2 and opengl es3 in c++ 23
https://github.com/calint/glosi
cpp23 game game-framework multiplayer
Last synced: 11 months ago
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experimental 3d multiplayer game framework using simple data layer 2 and opengl es3 in c++ 23
- Host: GitHub
- URL: https://github.com/calint/glosi
- Owner: calint
- Created: 2024-07-21T20:05:05.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-05-04T06:05:54.000Z (about 1 year ago)
- Last Synced: 2025-05-04T07:19:12.312Z (about 1 year ago)
- Topics: cpp23, game, game-framework, multiplayer
- Language: C++
- Homepage:
- Size: 1.85 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# glosi
experimental 3d multiplayer game framework using simple data layer 2 and opengl es3 in c++ 23
## intention
* multiplayer framework
- synchronized client input signals
- clients render at the rate of the slowest client
- server synchronizes clients signals
* grid of cells that partition world space
- update and collision detection of objects
- multithreaded
* game where most objects are visible on screen
- cull grid cells and objects to render within frustum _(todo)_
* importing blender exported `obj` files
* explore legacy opengl rendering
* intuitive programming of game objects and logic
* game code written in `src/application/`
* collision detection (that is "good enough" for games)
- sphere vs sphere
- sphere vs convex volume
- convex volume vs convex volume
* collision reaction
- sphere vs sphere
- sphere vs convex volume _(todo)_
- convex volume vs convex volume _(todo)_
## ubuntu packages used
* libgl-dev: opengl
* libglm-dev: opengl math
* libtbb-dev: parallel unsequenced `for_each`
* sdl2 related packages
* see `make.sh` for details
## howto run
* using script (recommended): `./make.sh && ./glosi`
* using cmake: `mkdir build && cd build && cmake .. && make && cd .. && build/glosi`
## sample game
* multiplayer enabled proof of concept
- `threaded_grid` must be `false` for deterministic behavior
* source in `src/application/` and `assets/`
* howto keys
- w: thrust
- a: rotate left
- d: rotate right
- j: fire
- k, l: cameras
- F1: print cells
- F2: collisions on/off (this will make clients out-of-sync)
- F3: render on/off
- F4: cycle through shaders
- F5: render normals on/off
- F6: render bounding spheres on/off
- F7: hud on/off
- F8: render grid cells on/off
## [todo](https://github.com/calint/glosi/blob/main/notes/todo.txt)