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https://github.com/cbartondock/tak-concept-art


https://github.com/cbartondock/tak-concept-art

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## Project goals
I find the art style in these games remarkably unique, and certainly bolder than most of today's games. The concept art for these games, as far as I know, is mostly only available in-game through unlockable content. I wanted to preserve and make available the artwork in its unadulterated form, as well as provide upscaled versions.

## Pipeline
For `i=1,2,3`:
- Use [Dolphin](https://github.com/dolphin-emu/dolphin) to extract the file system of `Tak {i}`.
- Locate the `.bik` file for the concept art video (included here)
- Use [VLC Media Player](https://github.com/videolan/vlc) to convert the `.bik` to a more friendly `.mp4` while preserving quality.
- Use [Frame Extractor](https://www.blurimageonline.com/video-frame-extractor) to extract all the individual frames from the `.mp4` representing distinct images (see `tak{i}/converted_captures`).
- Use the included `trim_images.py` script to remove black space around images (see `tak{i}/trimmed_images`).
- Use [LetsEnhance](https://letsenhance.io/)'s Prime model to upscale the images (see `tak{i}/upscaled`).

For completeness I also included whatever content art I could find online for games 1-3 in `tak_online`.

## Mirrors
- [Google Drive](https://drive.google.com/drive/folders/1a7djbZprt7HOwkMgBHFA6oJ1M45Fb_4v)

## Credit
All credit goes to the original artists for the game. The ones I know of are [Todd Harris](https://hog-heaven.blogspot.com/) and [Ryan Wood](https://woodyart.blogspot.com/), and they're quite obviously brilliant.