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https://github.com/chailotl/osuve

Open-Source Unity Voxel Engine
https://github.com/chailotl/osuve

open-source unity voxel-engine

Last synced: about 1 month ago
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Open-Source Unity Voxel Engine

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README

        

![Open Source](https://img.shields.io/badge/open%20source-❤️-ffffff.svg)
![Unity](https://img.shields.io/badge/unity-2017.3.0f3-lightgrey.svg?logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAOwQAADsEBuJFr7QAAABl0RVh0U29mdHdhcmUAcGFpbnQubmV0IDQuMC4yMfEgaZUAAALRSURBVEhLpZU7aBRRFIZnNy8fiA8EDSZYWFkFJAgWihCVRAQRxUKQIAQJSASJFtqKIqSxEF9YmDQKoggiPkBsTKOxEAJBExWNCoqixeya7NPv3PlndNid7Ko//Jyz//nPuTeTe2e8/0G5XE6VSqU22FMsFk8TR+EEepMsfwcam7PZbDtDdjLwLPElnEWPAa1HLfWDvpU0jsOfwZhksPiw2upHoVA4on4H2zmcYthDfo4FagD0T4R5aq0OTC1wldjKoLvEa/BYLpfbSFzEkCbiQjipwd9gSfkOjaoE9TSG6wy1Xc6y+xNoKZVjoL5PM8v4LP9oOfGmLHFQs11dNpOBfIRQdTj6Aupv5HtGaGBTF/X7K2GprAHMQGEIui1hfkxIfJbYDpjPQL5bWqck0/Y4YwiEozB8hpNwmUoVwNLIBqbkfUFokG53I/yfPAjNKZ5fH0JRhe+wwxUTgO2gvIV8Pr9dsgPaKdUmQmEvzEnM0NDlCgnAthjftPxPCY0qOXDKOtFn4DYb3gWjy0P+Cp6rwdvyGrs1NwIle3wXiGmPxD2vfwHD3xOaNTcGaoeppW21zfAHdLAmOAKH5+A9aDD/gGZGQFsBfbgrFDYw2y1CPsM/vNcVEoBnPrRzb367ve0qOfC7GxqmJTlxHQxvYRH2kVa9YAbqa6Ev/31CWiWrDUkflRRATeHpyPOX2FFMXIT6IL7gPcGxlWxz7F4Yzkj6DYpr4DurEnMM6VepAtTthfhc3s+E5UR7/uF92iprHPqojMtUYpEB0qSXXQfMmJcTeYO8V31+JpNpk60Svu/bB+Y8vEKjvfy2kG+Cq8mXwOhysYHjGlrA+1b56z89NUGDPTq7nXn4Bdrn8g48yQL7GWx3IgL6LbXWB3rsG/EoaK8NFh1Ua/1ggVYa+4mX4BP4gZ3bhQpPUgSkOV+WdYEh4Wd1PTzE3KtwjEXtfdbieZ73C3VmsHA7zFcTAAAAAElFTkSuQmCC)
[![GPL v3](https://img.shields.io/badge/license-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[![Contributions Welcome](https://img.shields.io/badge/contributions-welcome-orange.svg)](https://github.com/Rausy/osuve/issues)
[![Docs](https://readthedocs.org/projects/osuve/badge/?version=latest)](http://osuve.readthedocs.io/en/latest/)
[![Discord](https://img.shields.io/discord/392401921190789121.svg?logo=discord)](https://discord.gg/XuVzvX8)

**This game engine is an early prototype, expect things to break, if they're not already broken!**

OSUVE is my take on a voxel engine, made open-source to the world ~~to put to shame all paid voxel engines~~ so that others may benefit from the knowledge that is accumulated here, and perhaps contribute some of their own. I will be continually working on this until it becomes a working product. (After all, I have plans to make a game with it!)

## Show me the eye candy! :candy:

These images are likely to be outdated due to the current fast pace of changes.

![Generation](https://i.imgur.com/F6fYUcR.gif)
![Caves](https://i.imgur.com/Q8qWiBt.png)
![Surface](https://i.imgur.com/ICeR5Or.png)
![Surface](https://i.imgur.com/ynjliMS.png)
![CTM](https://i.imgur.com/t6c4Ue8.png)

## Getting Started :fast_forward:

Lucky for you, all you need to get this up and running is the latest copy of [Unity](https://unity3d.com/get-unity/download)—if it wasn't already obvious :stuck_out_tongue:

## License :lock_with_ink_pen:

This project is licensed under the GPL-3.0 License - see the [LICENSE](https://github.com/Rausy/osuve/blob/master/LICENSE) file for details.

This may change in the future.

## Acknowledgments :tada:
[Pixel Perfection](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1242533) by XSSheep

[High Speed Priority Queue for C#](https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp) by BlueRaja

[UnityVertexColors](https://github.com/H-man/UnityVertexColors) by Henri Kähkönen

[KinoFog](https://github.com/keijiro/KinoFog) by Keijiro Takahashi