https://github.com/chasenut/sfml-continuous-collision-detection
SFML Collision System (Particle - Barrier)
https://github.com/chasenut/sfml-continuous-collision-detection
collision cpp sfml simulation
Last synced: 11 months ago
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SFML Collision System (Particle - Barrier)
- Host: GitHub
- URL: https://github.com/chasenut/sfml-continuous-collision-detection
- Owner: chasenut
- License: mit
- Created: 2024-06-08T10:47:33.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-07-03T22:16:36.000Z (11 months ago)
- Last Synced: 2025-07-03T23:25:17.079Z (11 months ago)
- Topics: collision, cpp, sfml, simulation
- Language: C++
- Homepage:
- Size: 9.36 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# SFML Collision System
Collision system (Particle - Barrier) using Contiunous Collision Detection.
## Stack
C++ 17 and [SFML](https://github.com/SFML/SFML)
## Platform
Windows
# Info
This is my attempt to create collision system. For now (and the rest of its existence) I'm using **Continuous Collision Detection**.
I made it entirely myself as a challange, inspired by [this video](https://www.youtube.com/watch?v=eED4bSkYCB8).
I know this program is not well optimized, and it really wasn't supposed to be. I build this on top of my first project (contact) with SFML as one of many different ideas to implement.
There may be some unused or unnecessary code.
I'm planning (and probably currently working on) to make a new, better and much more complex simulation than this one.