https://github.com/chenjd/realistic-real-time-grass-rendering-with-unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
https://github.com/chenjd/realistic-real-time-grass-rendering-with-unity
Last synced: over 1 year ago
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Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
- Host: GitHub
- URL: https://github.com/chenjd/realistic-real-time-grass-rendering-with-unity
- Owner: chenjd
- License: mit
- Created: 2017-09-26T23:54:32.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2020-07-29T22:07:38.000Z (almost 6 years ago)
- Last Synced: 2025-03-29T11:07:31.474Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 25.6 MB
- Stars: 595
- Watchers: 35
- Forks: 104
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Realistic-Real-Time-Grass-Rendering-With-Unity



### Description
Realistic Real Time Grass Rendering With Unity.

Using the Geometry Shader to generate millions of grass on GPU.

ref:Edward Lee
### Article(Chinese)
[利用GPU实现无尽草地的实时渲染](http://www.cnblogs.com/murongxiaopifu/p/7572703.html)
### Article(English)
[Using the Geometry Shader In Unity To Generate Countless Of Grass On GPU](https://medium.com/chenjd-xyz/using-the-geometry-shader-in-unity-to-generate-countless-of-grass-on-gpu-4ca6d78b3de6)
### Requirement
Unity 5.6+
## Update
Unity 2017.3 supports 32-bit index buffer.
### Ref
【1】[《Chapter 7. Rendering Countless Blades of Waving Grass》](https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch07.html)
【2】[《Rendering Grass Terrains in
Real-Time with Dynamic Lighting》](http://kevinboulanger.net/publications/grassSiggraph2006ppt.pdf)
【3】[《REALISTIC REAL-TIME GRASS RENDERING》](http://illogictree.com/blog/projects/)
【4】[《Programming Guide for Direct3D 11》](https://msdn.microsoft.com/en-us/library/windows/desktop/mt787170(v=vs.85).aspx)