https://github.com/cj-mills/unitytexturereaderd3d_demo
This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
https://github.com/cj-mills/unitytexturereaderd3d_demo
demo direct3d11 direct3d12 pixel-data unity unity3d
Last synced: 15 days ago
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This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
- Host: GitHub
- URL: https://github.com/cj-mills/unitytexturereaderd3d_demo
- Owner: cj-mills
- License: mit
- Created: 2023-03-20T00:14:06.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-04-06T04:19:56.000Z (about 3 years ago)
- Last Synced: 2025-09-22T09:09:13.053Z (8 months ago)
- Topics: demo, direct3d11, direct3d12, pixel-data, unity, unity3d
- Language: C#
- Homepage:
- Size: 1.58 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UnityTextureReaderD3D_Demo
This is a simple demo project that demonstrates how to use the [UnityTextureReaderD3D](https://github.com/cj-mills/UnityTextureReaderD3D) package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
## Getting Started
1. Clone this repository to your local machine:
```bash
git clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git
```
2. Open the project in Unity.
3. Explore the sample scene and `TestPixelReadback.cs` script to learn how to use the `UnityTextureReaderD3D` package to read pixel data from Direct3D11 and Direct3D12 textures.
## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.