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https://github.com/cj-mills/unitytexturereaderd3d_demo

This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
https://github.com/cj-mills/unitytexturereaderd3d_demo

demo direct3d11 direct3d12 pixel-data unity unity3d

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This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.

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# UnityTextureReaderD3D_Demo
This is a simple demo project that demonstrates how to use the [UnityTextureReaderD3D](https://github.com/cj-mills/UnityTextureReaderD3D) package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.

## Getting Started

1. Clone this repository to your local machine:
```bash
git clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git
```
2. Open the project in Unity.

3. Explore the sample scene and `TestPixelReadback.cs` script to learn how to use the `UnityTextureReaderD3D` package to read pixel data from Direct3D11 and Direct3D12 textures.

## License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.