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https://github.com/cr4yz/unity3d-quadtree-collision-detection

QuadTree and Collision Detection Systems for Unity3d
https://github.com/cr4yz/unity3d-quadtree-collision-detection

physics quadtree unity3d

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QuadTree and Collision Detection Systems for Unity3d

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README

        

# Collision Detection & QuadTree

![Unity3d Quadtree](/screenshot.png?raw=true "Unity3d Quadtree")

Demo video: https://crayz.tv/files/sharex/2018-05-28%2017-19-29.mp4

A simple collision detection system. Includes two algorithms:
* Brute checks all bodies against all other bodies, and it can be hard on performance and only recommended for 100 or less bodies.
* QuadTree queries a QuadTree to test collisions against nearby bodies only. Much more performant than Brute, but takes a bit of extra work to set up.