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https://github.com/cracko298/ue4-load-exe
UE4LE (UE4-Load-Exe) loads an executable file when called by UMU, RE-UE4SS, or UML. Allowing executable ModMenu's to be loaded at game startup.
https://github.com/cracko298/ue4-load-exe
cheat hack hacks loader modding plugin re-ue4ss ue4 uml umu unrealengine unrealmodloader unrealmodunlocker
Last synced: about 2 months ago
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UE4LE (UE4-Load-Exe) loads an executable file when called by UMU, RE-UE4SS, or UML. Allowing executable ModMenu's to be loaded at game startup.
- Host: GitHub
- URL: https://github.com/cracko298/ue4-load-exe
- Owner: Cracko298
- License: apache-2.0
- Created: 2023-10-27T16:34:33.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-03T17:22:47.000Z (about 1 year ago)
- Last Synced: 2023-11-03T18:26:47.743Z (about 1 year ago)
- Topics: cheat, hack, hacks, loader, modding, plugin, re-ue4ss, ue4, uml, umu, unrealengine, unrealmodloader, unrealmodunlocker
- Language: C++
- Homepage:
- Size: 215 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# UE4-Load-Exe
- **Doesn't use CreateThread or CreateProcess which can help when loading multiple plugins if too many Threads/Processes are being used/opened.**
- **Doesn't attach Plugin/ModMenu directly to program memory, threads, files, etc. (The ModMenu/Plugin needs to handle this logic).**
- **"[Point2Dir.dll/point_to_dir.cpp](https://github.com/Cracko298/UE4-Load-Exe/blob/main/point_to_dir.cpp)" reads a file called** ***iszplg.config*** **which points to a ModMenu that isn't in the same directory as the .dll**## Building:
### Building Example DLL:
```
> g++ -shared -o ExamplePlugin.dll -O3 -s LoadThatModMenu.cpp
```
### Building Point2Dir.dll:
```
> g++ -shared -o Point2Dir.dll -O3 -s point_to_dir.cpp
```
### Building Example ModMenu:
```
> g++ -o ModMenu.exe -O3 -s ModMenuLoader.cpp
```- **Need an Video Showing it Off? I got you covered [here](https://youtu.be/QZRqSOC6Bpw?si=0Eg_uDVFtrz_MRDQ).**
## Example Plugin Download(s):
- **Both of these example files need to located in the "Mods" or "UnrealModPlugins" Folder, right beside eachother (can be changed).**
- **This generally needs to be compiled by Plugin/ModMenu Developers. However there is a POC Download Below.**
- **Download [ExampleModMenuLoader.dll](https://github.com/Cracko298/UE4-Load-Exe/releases/download/ExampleRelease/ExampleModMenuLoader.dll) (Example Plugin).**
- **Download [ModMenuExample.exe](https://github.com/Cracko298/UE4-Load-Exe/releases/download/ExampleRelease/ModMenuExample.exe) (Example ModMenu).**## Point2Dir.dll Plugin Downloads(s):
- **This is a pre-compiled plugin that requires a file called "iszplg.config" beside it, this file will point to another file/directory in the not currently running dir on the desired system.**
- **Download [Point2Dir.dll](https://github.com/Cracko298/UE4-Load-Exe/blob/main/point_to_dir.cpp) (Points to Exe in Another Directory).**
```ini
[PATH]
C:\Users\CoolExampleFolderName\GameCheatZ\ISZ-ModMenu\ISZModMenu.exe
```