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https://github.com/cyd3r/unitylogconverter
Convert Unity Player logs to an SQLite database
https://github.com/cyd3r/unitylogconverter
converter dotnet log sqlite unity unity3d
Last synced: about 10 hours ago
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Convert Unity Player logs to an SQLite database
- Host: GitHub
- URL: https://github.com/cyd3r/unitylogconverter
- Owner: cyd3r
- Created: 2021-07-12T22:29:23.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-02-05T08:24:06.000Z (over 2 years ago)
- Last Synced: 2024-04-20T21:42:09.196Z (7 months ago)
- Topics: converter, dotnet, log, sqlite, unity, unity3d
- Language: C#
- Homepage:
- Size: 10.7 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Unity Log Converter
Unity produces log files that are not really machine-readable. It uses for example different formatting for similar things and makes it difficult to extract information like filename or linenumber.
This tool can convert Unity logs to an SQLite database.
## Usage
The tool needs to be run from the command line:
UnityLogConverter.exe Player.log output.sqlite
This will create an SQLite database file named `output.sqlite`.
## Example Queries
Here are some example queries that could be done with the generated database:
``` sql
-- select unique messages
SELECT *, count(*) AS occurences
FROM entries
GROUP BY coalesce(filename, ROWID), line
ORDER BY source_line;-- how many messages of which type occured?
SELECT severity, count(*) AS occurences
FROM entries
GROUP BY severity
ORDER BY severity;-- show only fatal error messages from latest to first
SELECT *
FROM entries
WHERE severity >= 2
ORDER BY source_line DESC;-- search for messages that contain a certain string
SELECT *
FROM entries
WHERE message like "%kinematic body%"
ORDER BY source_line;
```## Development
This tool is written as a .NET Core 3.1 application, so you need at least this version of dotnet. You can get it here: https://dotnet.microsoft.com/download
1. Download and install the SDK
1. From inside this directory, run `dotnet build -c Release`To build a self-contained executable, run
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The binary will be located in `bin/Release/netcoreapp3.1/win-x64/publish`.
## Known issues/TODO
+ Not tested on other architectures, but in the build process it should work if you replace `win-x64` with your architecture