https://github.com/daanvanyperen/libgdx-artemis-quickstart
Quickstart template for libgdx artemis projects!
https://github.com/daanvanyperen/libgdx-artemis-quickstart
artemis-odb artemis-odb-contrib gamedev java libgdx quickstart template
Last synced: about 2 months ago
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Quickstart template for libgdx artemis projects!
- Host: GitHub
- URL: https://github.com/daanvanyperen/libgdx-artemis-quickstart
- Owner: DaanVanYperen
- License: mit
- Created: 2014-04-19T10:24:12.000Z (about 11 years ago)
- Default Branch: master
- Last Pushed: 2021-08-17T05:25:10.000Z (almost 4 years ago)
- Last Synced: 2025-04-17T16:04:09.181Z (about 2 months ago)
- Topics: artemis-odb, artemis-odb-contrib, gamedev, java, libgdx, quickstart, template
- Language: Java
- Homepage:
- Size: 1.63 MB
- Stars: 57
- Watchers: 7
- Forks: 25
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
libgdx-artemis-quickstart
=========================[](https://travis-ci.org/DaanVanYperen/libgdx-artemis-quickstart)
Quickstart for libgdx artemis-odb based games.
Preconfigured for artemis-odb advanced features. Contains
minimal game scaffold.s### When to use this
If you want artemis-odb with weaving, (optionally) fluid entities and
LibGDX's gradle, a fork will get you up and running quickly.I use this as my quickstart for jam games. You are welcome
to use it for whatever you need.### Where to start
Edit `net.mostlyoriginal.game.screen.GameScreen` and start editing!
### Platform cheat sheet
| Platform | [odb weaving](https://github.com/junkdog/artemis-odb/wiki/Bytecode-weaving) | [entity factory](https://github.com/junkdog/artemis-odb/wiki/EntityFactory) | quickstart
|-----------------|----------|----------------|--------------------
| Desktop | ✓ | ✓ | `gradlew desktop:run`
| Android | ✓ | ✓ | `gradlew android:installDebug android:run`, launch emulator first.
| iOS | ✓ | ✓ | `gradlew ios:launchIPhoneSimulator`
| HTML5/GWT | - | ✓ | `gradlew html:superDev`, browse to `http://localhost:8080/index.html`✓ supported, - not supported
### Library Versions
LibGDX 1.9.9, artemis-odb 2.2.0, artemis-odb-contrib 2.4.0
Alter library versions and enable gdx modules in /build.gradle
### Weaving
Weaving and fluid interface creation are part of the core build step.
Gradle plugin requires Gradle 4.6+!
### Generating component/system matrix`gradlew generateMatrix`
### GWT build speed
GWT default build speed is horribly slow (10-20 minutes).
Because of this, `enableClosureCompiler` is disabled by default. Re-enable
it in `html/build.gradle` to shrink your game a bit at the cost of 300%
compile time.To speed up your builds further you can chose to limit the target browsers
by adding a tag to `GdxDefinition.gwt.xml`.
``### GWT and Reflection
GWT lacks reflection so the build process creates a reflection cache.
To use `@Wire` make sure your components, managers and systems are
placed under the premade component, manager and system packages.There are TWO reflection caches, one for LibGDX, one for Artemis-ODB.
Artemis reflection cache errors are prefixed with `artemis-odb`.```