https://github.com/daemon3000/InputManager
Custom InputManager for Unity
https://github.com/daemon3000/InputManager
c-sharp gamepad inputmanager unity unity3d xinput
Last synced: 12 days ago
JSON representation
Custom InputManager for Unity
- Host: GitHub
- URL: https://github.com/daemon3000/InputManager
- Owner: daemon3000
- License: other
- Created: 2014-01-18T15:47:50.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2021-07-26T08:57:43.000Z (almost 4 years ago)
- Last Synced: 2024-11-10T18:44:09.921Z (6 months ago)
- Topics: c-sharp, gamepad, inputmanager, unity, unity3d, xinput
- Language: C#
- Homepage:
- Size: 1.58 MB
- Stars: 584
- Watchers: 48
- Forks: 88
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
- awesome-unity3d - InputManager - Custom InputManager for Unity (Open Source Repositories / Input)
- awesome-opensource-unity - InputManager - Custom InputManager for Unity. (Open Source Packages / Input)
- awesome-unity3d - InputManager - Custom InputManager for Unity (Open Source Repositories / Input)
- awesome-unity3d - InputManager - Custom InputManager for Unity (Open Source Repositories / Input)
README
## Introduction
*InputManager* is a custom input manager for Unity that allows you to rebind keys at runtime and abstract input devices for cross platform input.### Features
- Very simple to implement. It has the same public methods and variables as Unity's **Input** class.
- Allows you to customize key bindings at runtime.
- Allows you to use XInput for better controller support.
- Allows you to convert touch input to axes and buttons on mobile devices.
- Allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector.
- Run up to four input configurations at the same time for easy local co-op input handling.
- Save the key bindings to a file, to PlayerPrefs or anywhere else by implementing a simple interface.
- Seamless transition from keyboard to gamepad with multiple bindings per input action.
- Standardized gamepad input. Gamepad profiles map various controllers to a standard set of buttons and axes.## Platforms
Compatible with Windows Desktop, Windows Store, Linux, Mac OSX and Android(not tested on iOS but it probably works). Requires the latest version of Unity.## Getting Started
For detailed information on how to get started with this plugin visit the [Wiki](https://github.com/daemon3000/InputManager/wiki/Getting-Started) or watch the video tutorial linked below.[](https://www.youtube.com/watch?v=F_ZIxBPU3Vs)
## Addons
### XInputDotNet
This addon allows you to use [XInput](https://github.com/speps/XInputDotNet) for controller support instead of the Unity input system. **Only available on Windows platforms.**### UI Input Module
Custom standalone input module for the UI system introduced in Unity 4.6.### Input Events
This addon allows you to bind script methods to various input events(e.g. when the user presses a button or key) through the inspector.**For more information about the addons visit the [Wiki](https://github.com/daemon3000/InputManager/wiki).**
## License
This software is released under the [MIT license](http://opensource.org/licenses/MIT). You can find a copy of the license in the LICENSE file included in the *InputManager* source distribution.## Contributors
- [TheSniperFan](https://github.com/TheSniperFan)
- [reberzon](https://github.com/reberzon)
- [Ikillnukes](https://github.com/Ikillnukes)
- Felipe Mioto
- Zhialus