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https://github.com/deltea/starbird

a smol game about a bird collecting stars, made for @hackclub milkyway!
https://github.com/deltea/starbird

game godot hackclub

Last synced: 5 days ago
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a smol game about a bird collecting stars, made for @hackclub milkyway!

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# starbird

speedy birb game go weee

## to-do

- [x] make the itch page look pretty
- [x] add flies to the peak and misty jugnle
- [x] the peak stars cutscene
- [x] finish summit level
- [x] make dash crystals
- [x] finish woods level
- [x] finish mushroom level
- [x] make music (dynamic blending)
- [x] add sound effects
- [x] alr fck it we're adding spikes
- [x] add keys and doors
- [x] dash-collectables in secret areas
- [x] add mushrooms
- [x] unlocking levels
- [x] level select level end animation
- [x] click to focus when starting
- [x] finish amethyst caves level
- [x] add cutscene/dialogue system
- [x] add a falling animation start of level
- [x] add default palette to settings
- [x] add pause menu
- [x] add dash cooldown
- [x] physics based camera system
- [x] dynamic camera bounds system
- [x] fall into the level
- [x] add birb animations to level select
- [x] save best time and other stats
- [x] complete level finish flow
- [x] fix camera bug in level select
- [x] clean up remote tree (dynamics clutter)
- [x] complete palette filter overhaul
- [x] make screen shake work with complete canvas
- [x] finish end screen
- [x] make countdown use textures
- [x] add alphabet scoring system
- [x] fix movement bug where trampoline doesn't work
- [x] juice up breakable walls
- [x] juice up stars
- [x] show stars in ui
- [x] fix dash spamming
- [x] make color palette global
- [x] add big arrows to levels
- [x] make level select
- [x] draw minecart for cave level
- [x] make settings menu
- [x] make main menu
- [x] add breakable stuff
- [x] add wall jump particles

## known bugs

- [ ] weird movement bug when dashing, jumping, then dashing again
- [x] breakables not breaking at the same time
- [x] player not freezing when game paused
- [x] stars teleport for a frame when collected
- [x] weird behavior with camera bounds in new levels

## levels (in-order)

1. amethyst caves
2. some kind of forest
3. idk maybe mushroomville or the ocean or smth
4. mountain

## game mechanics ideas

- [ ] dash refill, maybe small velocity boost
- [ ] velocity booster, area that gives directional velocity
- [x] puzzle elements like locks and doors (forest?)
- [x] super bouncers (mushroom?)
- [x] maybe one horizontal dash and one vertical dash until refill?
- [x] bouncepads, dash down to bounce
- [x] breakable walls, dash into to break through