https://github.com/dreadrith/autobounds
Editor script to help setting the bounds of skinned mesh renderers.
https://github.com/dreadrith/autobounds
Last synced: 10 months ago
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Editor script to help setting the bounds of skinned mesh renderers.
- Host: GitHub
- URL: https://github.com/dreadrith/autobounds
- Owner: Dreadrith
- License: mit
- Created: 2022-11-11T07:39:33.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-11-11T08:02:59.000Z (over 3 years ago)
- Last Synced: 2025-02-28T09:15:39.151Z (over 1 year ago)
- Language: C#
- Size: 192 KB
- Stars: 7
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# AutoBounds
AutoBounds's purpose is to make easier to set the bounds of skinned mesh renderers so that they don't disappear in your peripherals especially when the avatar is not in a standing pose
# How To Use
Menu items can be found in the top left corner of the Unity Editor window
[DreadTools > Utility > AutoBounds]
## Automatic
This will set all the skinned mesh renderers of the target to the same automatically calculated bounds and sets the hip/root bone as the target.
1- Select the root of your avatar.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Auto]
## Sample
This will set all the skinned mesh renderers that are children to the top most parent of the target to the same bounds and root bone as the target.
1- Select the target that you want to sample from.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Sample]
### Before
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### After
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