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https://github.com/edward-khaymanov/netcode-chat
Chat system built on unity Netcode for GameObjects with command and voting support
https://github.com/edward-khaymanov/netcode-chat
chat csharp game-development netcode-for-gameobjects unity unity-networking unity-plugin unity-tools
Last synced: 3 months ago
JSON representation
Chat system built on unity Netcode for GameObjects with command and voting support
- Host: GitHub
- URL: https://github.com/edward-khaymanov/netcode-chat
- Owner: Edward-Khaymanov
- License: mit
- Created: 2023-07-13T15:04:25.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-08-07T14:29:51.000Z (over 1 year ago)
- Last Synced: 2024-10-10T10:07:12.847Z (3 months ago)
- Topics: chat, csharp, game-development, netcode-for-gameobjects, unity, unity-networking, unity-plugin, unity-tools
- Language: C#
- Homepage:
- Size: 28.3 KB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Netcode-chat
Chat system built on unity Netcode for GameObjects with command and voting support## Requirements
- Textmeshpro
- Netcode for GameObjects## Preview
![Client1](https://github.com/Edward-Khaymanov/Netcode-Chat/assets/104985307/1bcfbfb8-3e77-4d2c-88e9-274e013d5ea2)
![Client2](https://github.com/Edward-Khaymanov/Netcode-Chat/assets/104985307/56f5ecaf-5d66-4006-9665-41d3fae488dd)***
![Client2Cringe](https://github.com/Edward-Khaymanov/Netcode-Chat/assets/104985307/00accc9b-8b80-4c96-a2a9-9f36d442700b)
![Client2Kick](https://github.com/Edward-Khaymanov/Netcode-Chat/assets/104985307/dd13edc2-5190-4816-8673-cfc9d583e876)## Configure
In `ChatHandler` prefab you can see these options![ChatHandler](https://github.com/Edward-Khaymanov/Netcode-Chat/assets/104985307/41a786e9-22c1-43dd-b033-f90bd284148e)
- SystemMessageColor - when the system sends a message, the nickname is displayed in this color
- OwnerMessageColor - when a user sends a message, his nickname is displayed in this color
- ShowOnJoinMessage - should the system notify everyone about the user joining
- ShowOnLeaveMessage - should the system notify everyone about the user leaving
- OnJoinMessage - message after user nickname on join
- OnOnLeaveMessage - message after user nickname on leave## Example
In `Example` folder you can see `ExampleScene` scene.
To test, you have to build the project twice with different "IsHost" parameters.
Or use the [ParrelSync](https://github.com/VeriorPies/ParrelSync) extension and modify the `Example` script like this**Before:**
```C#private void Start()
{
if (_isHost == false)
{
NetworkManager.Singleton.StartClient();
return;
}
//...
//...
//...
}```
**After:**
```C#private void Start()
{
if (ClonesManager.GetArgument() == "client")
_isHost = false;
else
_isHost = true;
if (_isHost == false)
{
NetworkManager.Singleton.StartClient();
return;
}
//...
//...
//...
}```