https://github.com/eliotvu/ut2004-mutloadedlevel
Gun Game mutator for Unreal Tournament 2004
https://github.com/eliotvu/ut2004-mutloadedlevel
mod mutator unreal-tournament-2004 ut2004
Last synced: 4 months ago
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Gun Game mutator for Unreal Tournament 2004
- Host: GitHub
- URL: https://github.com/eliotvu/ut2004-mutloadedlevel
- Owner: EliotVU
- License: other
- Created: 2013-02-20T16:23:33.000Z (over 13 years ago)
- Default Branch: master
- Last Pushed: 2023-03-08T21:42:12.000Z (over 3 years ago)
- Last Synced: 2025-10-23T10:56:01.345Z (8 months ago)
- Topics: mod, mutator, unreal-tournament-2004, ut2004
- Language: UnrealScript
- Homepage:
- Size: 10.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# MutLoadedLevel
[](https://github.com/EliotVU/UT2004-MutLoadedLevel/releases)
MutLoadedLevel is a mutator that brings **Gun Game** to Unreal Tournament 2004 but with a twist!
- [x] Infinite ammo
- [x] All pickups/weapons in the map will be removed or disabled
- [x] Players will start with the ShieldGun and advance through loadouts based on their acquired score
- ShieldGun > AssaultRifle > BioRifle > ShockRifle > LinkGun > MiniGun > FlakCannon > RocketLauncher > SniperRifle
- SniperRifle and ShieldGun > SniperRifle and AssaultRifle, and so on...
- [x] Every time a player acquires a new score, a new loadout will be given to the player based on that score
- [x] The scoring system will be inherited from the current game mode
- [x] Players will de-level if they lose score points, for instance a player can lose score if eliminated by self-damage
- [x] Configurable, options to change the scoring rules as well as the loadouts can be changed in the [MutLoadedLevel.ini](Configs/MutLoadedLevel.ini) file
The mutator name was named after the built-in console-command cheat `Loaded`.
## Installation
```ini
MutLoadedLevel.MutLoadedLevel
```
## Building and Dependencies
**EditPackages**
```ini
EditPackages=MutLoadedLevel
```