https://github.com/elowry/unity_inputlayers_documentation
This is the documentation for Input Layers, a Unity package designed to simplify and extend the usability of the built-in InputActions system through the use of a rich layer-based filtering system. 👉🏻 Control what reacts to inputs, and when, without any of the hassle!
https://github.com/elowry/unity_inputlayers_documentation
game-developement uielements uitoolkit unity unity-editor unity3d unity3d-editor unityeditor unityinput unityui
Last synced: about 1 month ago
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This is the documentation for Input Layers, a Unity package designed to simplify and extend the usability of the built-in InputActions system through the use of a rich layer-based filtering system. 👉🏻 Control what reacts to inputs, and when, without any of the hassle!
- Host: GitHub
- URL: https://github.com/elowry/unity_inputlayers_documentation
- Owner: ELowry
- Created: 2023-07-01T08:14:26.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-15T08:49:21.000Z (6 months ago)
- Last Synced: 2025-02-13T22:16:38.596Z (3 months ago)
- Topics: game-developement, uielements, uitoolkit, unity, unity-editor, unity3d, unity3d-editor, unityeditor, unityinput, unityui
- Homepage: https://assetstore.unity.com/packages/slug/259582
- Size: 22.5 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# InputLayers
[](https://assetstore.unity.com/packages/slug/259582)
### A rich layer-based input filtering system for your Unity projects!
Welcome to the documentation for **[InputLayers](https://assetstore.unity.com/packages/slug/259582)**, the Unity Package that simplifies and extends the usability of the the official [InputSystem](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) using rich layer-based filtering.
*From now on, you'll never have to worry about your character reacting to inputs when a menu or popup is open, or that your UI tabs keep recieving inputs when the user is using chat! let InputLayers handle it for you!*
Wehther you prefer to work entirely from within the Unity Editor, or are a C# purist, InputLayers has got you covered.
▶️ **Watch the [InputLayers video introduction on YouTube](https://www.youtube.com/watch?v=bXEuzpbGlCI) to learn more.**
## 💾 Where to get InputLayers
> **Warning**
> InputLayers is currently in early preview.
>
> You can download it for free from the [Unity Asset Store](https://assetstore.unity.com/packages/slug/259582); though it may eventually become a paid asset.
>
> If this happens, you will still be able to use it; but will not recieve any new updates.## 📑 Documentation
Please head over to the [Wiki tab](https://github.com/ELowry/Unity_InputLayers_Documentation/wiki) to find the InputLayers documentation.
It is currently a work in progress; so don't be surprised if something is missing or lacks clarity.
## ⁉️ Support & Reporting Issues
If you are looking for help, or encounter a bug while using Inputlayers, I've got you covered:
### ℹ️ Help & Ideas
If you are looking for help, or have an idea of a feature or change to InputLayers that you'd like to discuss, then head over to the [Discussions tab](https://github.com/ELowry/Unity_InputLayers_Documentation/discussions)!
I'll try to help you as best I can! However, I would ask that you remain patient🙏🏻: this is a side-project, so I may not be able to answer immediately.
### ⚠️ Bugs & Issues
For any specific bugs or issues when using CinQ, simply use the dedicated [Issues tab](https://github.com/ELowry/Unity_InputLayers_Documentation/issues)... that's what it's for! 😁
🤚🏻 But wait!
Please make sure that you are actually posting about a bug/issue with how InputLayers runs, and not just asking a question! For that, please use the [Discussions tab](https://github.com/ELowry/Unity_InputLayers_Documentation/discussions) instead.---
💁🏻 About Me
Hi there, my name is Eric. I code things and do stuff.
I started InputLayers as a system for a game I was working on, and thought it could be useful for other people; so I decided to try and publish it somehow.
That's about it!> **Note**
I am unsure how I will publish InputLayers. I believe it will be freely accessible for a certain duration, and may be come pay-as-you-want or possibly paid (nothing too expensive) after an initial beta period.