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https://github.com/emagood/socketsynclinker

[ES] red de godot p2p cliente-servidor , primeros pasos [ING] Godot P2P Client-Server Network, Getting Started
https://github.com/emagood/socketsynclinker

android cliente e-net gdscript godot multi-server multi-user p2p peer-to-peer server-and-client servidor tcp-client tcp-socket thread ui websocket-client websocket-server

Last synced: 28 days ago
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[ES] red de godot p2p cliente-servidor , primeros pasos [ING] Godot P2P Client-Server Network, Getting Started

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README

        

# Enlazador de sincronización de sockets
red de godot p2p cliente-servidor usando e-net
por ahora solo es un proyecto de prueba
no esta documentado y comentado

[ING]
Godot P2P Client-Server Network Using e-Net (more)
For now it is only a test project
it is not documented and commented on

# loggin a un servidor

![Screenshot borrar](https://github.com/emagood/enet-godot-multi-user/blob/main/capturas/principal.PNG)


# mensages entre pares / peer to peer

![Screenshot borrar](https://github.com/emagood/enet-godot-multi-user/blob/main/capturas/login%20mensaje.PNG)


# message between all or separately / mensage entre todos o por separado
![Screenshot msg](https://github.com/emagood/Enet-Godot-Multi-User/blob/main/capturas/mensagep2p.PNG)


Características :
[ING]Characteristics:

# e-net
inplementado :)
configuracion inicial

Implemented :)
Initial setup

# websocket x

# tcp x

# upnp
configuracion inicial

Initial setup
# threads
configuracion inicial

Initial setup
# Ui menu
configuracion inicial

Initial setup
# mesages
configuracion inicial

Initial setup

# compress x
# encrypt x
# database : [https://github.com/emagood/E-DataBase.git](https://github.com/emagood/DataVaultLedger.git)
# synchronize x

[ING]
It is allowed to be a server or multi-server
and also be a customer or multi customer..

The project is designed to use a fixed signal server
then the other host players and connect without a fixed server
Players can be hosts and clients of another player

[ESP]
se permite ser servidor o multi servidor
y tambien ser cliente o multi cliente ..

el proyecto esta pensado para usar un servidor fijo de señal
luego los demas jugadores de host y se conectan sin un servidor fijo
los jugadores pueden ser host y clientes de otro jugador