https://github.com/emagood/socketsynclinker
[ES] red de godot p2p cliente-servidor , primeros pasos [ING] Godot P2P Client-Server Network, Getting Started
https://github.com/emagood/socketsynclinker
android cliente e-net gdscript godot multi-server multi-user p2p peer-to-peer server-and-client servidor tcp-client tcp-socket thread ui websocket-client websocket-server
Last synced: 3 months ago
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[ES] red de godot p2p cliente-servidor , primeros pasos [ING] Godot P2P Client-Server Network, Getting Started
- Host: GitHub
- URL: https://github.com/emagood/socketsynclinker
- Owner: emagood
- License: mit
- Created: 2024-10-19T18:12:14.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-11-26T03:18:52.000Z (6 months ago)
- Last Synced: 2025-03-13T04:32:29.429Z (3 months ago)
- Topics: android, cliente, e-net, gdscript, godot, multi-server, multi-user, p2p, peer-to-peer, server-and-client, servidor, tcp-client, tcp-socket, thread, ui, websocket-client, websocket-server
- Language: GDScript
- Homepage:
- Size: 6.76 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Enlazador de sincronización de sockets
red de godot p2p cliente-servidor usando e-net
por ahora solo es un proyecto de prueba
no esta documentado y comentado
[ING]
Godot P2P Client-Server Network Using e-Net (more)
For now it is only a test project
it is not documented and commented on
# loggin a un servidor

# mensages entre pares / peer to peer
# message between all or separately / mensage entre todos o por separado

Características :
[ING]Characteristics:# e-net
inplementado :)
configuracion inicialImplemented :)
Initial setup# websocket x
# tcp x
# upnp
configuracion inicialInitial setup
# threads
configuracion inicialInitial setup
# Ui menu
configuracion inicialInitial setup
# mesages
configuracion inicialInitial setup
# compress x
# encrypt x
# database : [https://github.com/emagood/E-DataBase.git](https://github.com/emagood/DataVaultLedger.git)
# synchronize x[ING]
It is allowed to be a server or multi-server
and also be a customer or multi customer..The project is designed to use a fixed signal server
then the other host players and connect without a fixed server
Players can be hosts and clients of another player[ESP]
se permite ser servidor o multi servidor
y tambien ser cliente o multi cliente ..el proyecto esta pensado para usar un servidor fijo de señal
luego los demas jugadores de host y se conectan sin un servidor fijo
los jugadores pueden ser host y clientes de otro jugador## It will be ported to a server and DB management project, it will be a test and verification project as well