https://github.com/emipa606/destroyedcity
Repository for the Rimworld mod named Destroyed City (Continued)
https://github.com/emipa606/destroyedcity
csharp gaming modding rimworld xml
Last synced: 3 months ago
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Repository for the Rimworld mod named Destroyed City (Continued)
- Host: GitHub
- URL: https://github.com/emipa606/destroyedcity
- Owner: emipa606
- License: mit
- Created: 2020-08-07T17:52:00.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2025-01-21T08:06:55.000Z (4 months ago)
- Last Synced: 2025-01-21T09:19:52.749Z (4 months ago)
- Topics: csharp, gaming, modding, rimworld, xml
- Language: C#
- Homepage: https://steamcommunity.com/sharedfiles/filedetails/?id=2190314124
- Size: 49.9 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: License.md
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README
# [Destroyed City (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2190314124)

Update of RK Skullers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=787532364- Not sure if everything works as before since the code has change massively since A15 but it seems to work ok

Mod that adds more destroyed buildings, adds a custom difficulty that increases the raid population growth rate and lowers their health, adds two new floor blocks "Road and Sidewalk, and increased ore and plant vegetation.
Update 1.31
-added a few new items to map gen
-added a toilet
-improved road texture edge smooths in with terrain
-modified map gen a bit, less buildings in mountainsUpdate 1.3
-Added towns to map gen
-added a new textured road
-released a less cluttered mod called Destroyed towns and a more cluttered mod called Destroyed City 2 ExtremeUpdate 1.27
-Reduced the centipede spawn rate even more "I hope !!!"Update 1.26
-added more goodies to find
-modified some of the textures a little to blend in better
-tweaked scattered ruins a bitUpdate 1.26
-reduced spawn of large centipedes by ALOT "about 1 for every 10 before", other mechs were weakened by half
- cut the spawn of more distructive hostile by half, be warned weaker ones become more numerous so expect hordes.
-changed the shelf found in ruins to a more "realistic" game looking textureUpdate 1.25
-removed roads from map generation
-lowered building spawns
-Added first custom generated objects with textures to the Map Gen
*added 2x2 trash mound
*added shelves to some buildings
*added rusty cars
*(hidden Seasonal) object to map Gen, its kinda rare
*objects can be deconstructed/scrapped for resources, time required to deconstruct can vary by the type of object
-Added a Seasonal easter egg to the map Gen.
-more customized buildings and objects to come.....Update 1.23:
-urban horde difficulty was lowered a little
-mechanoid combat power was lowered by - 30%
-roads are now rare 1 to 2 per map
-minor change to threat generationUpdate 1.21:
-Minor bug update to map generationUpdate 1.20:
-Added roads to the map generation
-Added new ruins to the map generation
-Reduced generation of walls
-Increased vegetation spawn on each biome by x2
-Increase ore chunk spawn by 20-30%
-Added two new floor placement blocks
*Roads which have 0 beauty rating and are cheap to build
*Sidewalks similar to stats as Roads and is little darker than cement
-Reduced overall clutter to the map
-Save game friendly you will have access to the new floors, but must restart to see the new map generation
- This mod may conflict with other map generation mods
-if you have another mod that changes resource spawn place it before this mod
- this mod will work with my x3 ore drop mod
-more objects planned including but not limited to: (ruined Cars, railroad tracks w/cars, pipelines, lakes, lootable trash, crates, scorched earth, and more......)Update 1.11 :
-Shrunk the centipedes, (not the kids.)Update 1.10 :
-Made some changes to the mechanoids to make them a little more fair (lowered their combat power)
-Changed the scale of mechanoid hostiles :)... (centipede is 5X bigger)
-added more relic structures, im working on getting rid of walls
- made some adjustments to ruin amounts, if you start in a mountainous region buildings are closer together than in a barrens regionUpdate 1.01 :
*Adds higher structure count by almost double
*Stopped buildings from spawning into or clipping mountains
* compatible with EDB Carefully Prepare mod
* Save friendly, however to see changes you must start over :(-this mod may conflict with other map generator mods

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using [HugsLib](https://steamcommunity.com/workshop/filedetails/?id=818773962) or the standalone [Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods
[](https://steamcommunity.com/sharedfiles/filedetails/changelog/2190314124) | tags: map generation