https://github.com/emipa606/naturalwells
Repository for the Rimworld mod named Natural Wells (Continued)
https://github.com/emipa606/naturalwells
gaming modding rimworld xml
Last synced: 5 months ago
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Repository for the Rimworld mod named Natural Wells (Continued)
- Host: GitHub
- URL: https://github.com/emipa606/naturalwells
- Owner: emipa606
- License: mit
- Created: 2021-01-31T20:24:30.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-06-15T17:48:03.000Z (about 1 year ago)
- Last Synced: 2025-09-09T18:12:08.681Z (10 months ago)
- Topics: gaming, modding, rimworld, xml
- Homepage: https://steamcommunity.com/sharedfiles/filedetails/?id=2380408657
- Size: 5 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# [Natural Wells (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2380408657)

Update of Tremeloes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1291975094


Add simple and hard ways to produce vanilla resources in late game.
# Natural Wells
Steam geysers now are Natural Wells. They don't spawn on map anymore;
They are created after build a Excavator, trigger him and wait for 3 days;
You can build awesome machines in natural wells, like:
# General Content
**Geothermal generator** (*For uninterrupted generation of eletricity*)
Now in two sizes: 5x5 and 3x3. The costs and production are proportional.
**Powered Drill** (*For infinite generation of resources*)
Require a huge amount of work and eletricity to produce this resources:
*(wood; chemfuel; steel; pasteel; silver; gold; jade; uranium)*;
Its done by miners and is faster if linked with a ground penetrating scanner;
Rare and precious resources are more difficult to extract.
**Steel Extractor** (*For automatic generation of steel*)
Require 1200w/h to produce 150 steel each two days. Deteriorate after 1 year.
**Uranium Power Cell** (*For generation of eletricty*)
Produce 3000w/h. Consumes 220 uranium per year;
Be careful, they are destroyed if stay empty;
*(don't must be placed on natural wells)*.
**Overpressure Bomb** (*For BIG explosions*)
This bomb don't trigger with damage (except EMP), only manually by colonists;
Causes a big explosion which destroys everything in a large area.
When you click on the bomb, you can see the range of the explosion.
Walls can protect colonists, but armours and clothes don't prevent the death.
**Matrix Chunks and Eletric Stonecutter**
The "Matrix Chunk" is added. It's very resistant and can be transformed in other blocks;
This chunk only can be founded in natural wells and extracted by powered drills;
You need eletric stonecutter workbench to transform him into blocks;
Also, this new workbench cuts other chunks 3 times faster than the vanilla stonecutter;
*(don't must be placed on natural wells)*.
# Compabilities
I don't recommend add this on existing saves (but maybe can works);
Works fine with other mods but needs patches to add new modded resources to powered drill.
# Balance
This mod is supposed be difficult, but not impossible to play;
*Why drills produce wood fro*--NO, DON'T DO THIS;
Feel free to suggest value changes on comments.
# Links
• [Forum](https://ludeon.com/forums/index.php?topic=38984.0)

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using [HugsLib](https://steamcommunity.com/workshop/filedetails/?id=818773962) or the standalone [Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods
[](https://steamcommunity.com/sharedfiles/filedetails/changelog/2380408657) | tags: late-game-content, balanced