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https://github.com/emipa606/spawnmodcontent

Repository for the Rimworld mod named Spawn Mod Content
https://github.com/emipa606/spawnmodcontent

csharp gaming modding rimworld xml

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Repository for the Rimworld mod named Spawn Mod Content

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# [Spawn Mod Content](https://steamcommunity.com/sharedfiles/filedetails/?id=2922590693)

![Image](https://img.litet.net/logos/Self-Info.png)

I made this mostly for my own use but perhaps it can be of use for someone else as well.

It adds an extra dev-option similar to the vanilla "Make colony"-action with the difference that you can select what mod to load items from. It can for example be useful to check all items in a mod before publishing it.

It will spawn:

- A power-grid covering the map
- A power-node to the power-grid with 900000W power for testing
- All items
- All buildings (adding recipes to all workbenches)
- A pawn from each race
- All terrain definitions
- All plants, each in its own zone

Compared to the vanilla colony-action it will also work regardless of map-size and will spawn all items instead of just filling a 33x33 square.

![Image](https://img.litet.net/logos/Self-ReportingIssues.png)

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the [Log Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404)
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods

[![Image](https://img.shields.io/github/v/release/emipa606/SpawnModContent?label=latest%20version&style=plastic&labelColor=0070cd&color=white)](https://steamcommunity.com/sharedfiles/filedetails/changelog/2922590693) | tags: dev-tool