https://github.com/emoose/emoose
https://github.com/emoose/emoose
Last synced: 4 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/emoose/emoose
- Owner: emoose
- Created: 2021-01-21T03:50:13.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-04-30T16:45:50.000Z (about 1 year ago)
- Last Synced: 2025-06-06T03:40:50.062Z (about 1 year ago)
- Size: 140 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
## Shwmae!
Ydy fy enw i emoose, welcome to my page!
[](https://ko-fi.com/emoose)
Mostly posting game modding/console projects to this github, some recent ones:
- [DLSSTweaks](https://github.com/emoose/DLSSTweaks) - allows customizing Nvidia DLSS via INI and a config tool.
- [OutRun2006Tweaks](https://github.com/emoose/OutRun2006Tweaks/) - minor fixes & tweaks for OutRun 2006: Coast 2 Coast.
- [DS2FrameUnlimiter](https://www.nexusmods.com/darksouls2/mods/1242) - fixes Dark Souls 2 SotFS to run above 60FPS without speedup.
- [NvTrueHDR](https://www.nexusmods.com/site/mods/781) - tool to enable RTX HDR in non-HDR games.
- [MPC-VR RTX](https://github.com/emoose/VideoRenderer) - adds Nvidia VideoSuperResolution & VideoHDR support to MPC-HC/MPC-BE video renderer.
- [PrototypeFix](https://www.nexusmods.com/prototype/mods/52) - fixes for the games Prototype & Prototype 2 to help them work on modern machines.
- [MGSHDFix](https://github.com/Lyall/MGSHDFix) - improvements for the MGS Master Collection PC release.
- [re4_tweaks](https://github.com/nipkownix/re4_tweaks) - brings many improvements to the RE4 UHD Steam release, included in RE4 HD Project.
### Xbox / Xbox 360
- [xbox-reversing](https://github.com/emoose/xbox-reversing) - templates for [010 Editor](https://www.sweetscape.com/010editor/) & parsers for pulling apart various Xbox/Xbox360 formats such as XEX/XBE/STFS/GPD
- [xvdtool](https://github.com/emoose/xvdtool) - for manipulating the XVD images used by Xbox One
- [Xb2XInput](https://github.com/emoose/Xb2XInput) - adds support for Xbox OG controllers to Windows
- [xbox-winfsp](https://github.com/emoose/xbox-winfsp) - for mounting Xbox/Xbox360-specific file systems natively under Windows
- [idaxex/xex1tool](https://github.com/emoose/idaxex) - disassemble X360 XEX executables from almost any point in time (pre-beta Xenon executables onward!)
- [stfschk](https://github.com/emoose/xbox-reversing/tree/master/stfschk) - for validating the integrity of Xbox360 STFS packages
- [ExCrypt](https://github.com/emoose/ExCrypt) - for interoperability with X360's XeCrypt cryptography suite
- [XbRecUnpack](https://github.com/emoose/XbRecUnpack) - for fully unpacking Xbox/Xbox360 recoveries/installers
### Game Modding
Also helped take some games apart to try making them moddable too:
- [sh2proxy](https://github.com/emoose/sh2proxy) - a mod for Silent Hill 2, bringing fixups for modern machines (outdated - use [Silent Hill 2 Enhanced Edition](http://www.enhanced.townofsilenthill.com/SH2/) instead!)
- [MBINCompiler](https://github.com/monkeyman192/MBINCompiler) - a tool for (de)serializing No Mans Sky data files
- [DOOMExtract](https://github.com/emoose/DOOMExtract) - for extracting/repacking DOOM 2016 resources
- [DoomLegacyMod](https://www.reddit.com/r/DOOM2016Mods/comments/ahfv2q/doomlegacymod_v201901_updated_for_the_latest_doom/) - unlocks nearly all DOOM 2016 console-commands/variables, and even reimplements a few (noclip, infiniteHealth, noTarget...)
- [ElDewrito](https://github.com/ElDewrito/ElDorito) - a client modification/derestrictor for Halo Online.
- [Improved Lighting Shaders](https://www.nexusmods.com/newvegas/mods/69833) - for Fallout New Vegas, allows extending the per-cell light-limit and helps eliminate lighting issues
- [Automata-LodMod](https://www.nexusmods.com/nierautomata/mods/165) - helps improve graphical quality in NieR Automata & patches in various improvements
- [re4_tweaks](https://github.com/nipkownix/re4_tweaks) - a wrapper DLL that improves the PC RE4 UHD port, bringing fixes & improvements that have been requested for years!
Finally, some of my UE4 mods/tools:
- [DQXIHook](https://github.com/emoose/DQXIHook) - mod for Dragon Quest XI that unlocks the UE4 dev console & allows loose-file loading.
- [DQXIS-SDK](https://github.com/emoose/DQXIS-SDK) - mod for Dragon Quest XI S that allows easier modding through loose-file loading & enabling the dev-console, along with some code/resolution fixes & added game features.
- [DQXIAsset](https://github.com/emoose/DQXIAsset) - a tool for (de)serializing / unpacking / decompiling the UE4 DataTables used by DQXIS.
- [Arise-SDK](https://github.com/emoose/Arise-SDK) - a mod for Tales of Arise that can improve graphics & help modders via dev-console access/loose-file loading.
- [FFVIIHook](https://www.nexusmods.com/finalfantasy7remake/mods/74) - mod for FFVII Remake that unlocks dev-console & allows much easier INI modding.
- [Bloodstained Dialogue & Character Viewer Resolution Fix](https://www.nexusmods.com/bloodstainedritualofthenight/mods/144) - Increases render resolution of models during dialogue sequences & menu screens, no more locked 1080p!
### Contact
Email: **lucknut.xbl (at) gmail com**
Discord: unfortunately I don't really use Discord much, contact over email is much more preferable!
