https://github.com/enenra/space-engineers-utilities
A Blender 4.5+ addon to streamline working on assets for Space Engineers.
https://github.com/enenra/space-engineers-utilities
addon blender blender-addon modding-tools space-engineers
Last synced: 4 months ago
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A Blender 4.5+ addon to streamline working on assets for Space Engineers.
- Host: GitHub
- URL: https://github.com/enenra/space-engineers-utilities
- Owner: enenra
- License: gpl-3.0
- Created: 2020-01-01T09:27:43.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2025-11-19T08:40:00.000Z (7 months ago)
- Last Synced: 2025-11-19T10:19:55.937Z (7 months ago)
- Topics: addon, blender, blender-addon, modding-tools, space-engineers
- Language: Python
- Homepage: https://spaceengineers.wiki.gg/wiki/Modding/Tools/Space_Engineers_Utilities
- Size: 10.8 MB
- Stars: 55
- Watchers: 13
- Forks: 14
- Open Issues: 13
-
Metadata Files:
- Readme: README.md
- Changelog: Changelog.md
- License: LICENSE
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README
# Space Engineers Utilities
A Blender 4.5+ addon to streamline working on assets for Space Engineers.
## Features
### Blender
* **Full Blender 4.5+ support** using collections to organize models.
* **Simple Navigation** to easily edit models one collection at a time.
* Robust **error handling** and extensive **feedback** to help you avoid issues further down the road and inform you **if and what** is the problem.
* Full support for **multiple scenes** per BLEND file.
* Set the **grid scale** to preset Space Engineers values to easily see the size of your model.
* Get notified of updates to the addon via **update notifications**.
##### Modes
* Use **Bounding Box Mode** to define the bounding box of your model.
* **Mirroring Mode** allows for easy setup of mirroring for blocks.
* By using **Mountpoint Mode** the user can define the mountpoints on a block in a straightforward manner.
* Use **Icon Render Mode** to easily create icons for your blocks in the style of vanilla Space Engineers blocks.
### Import
* Import Space Engineers **FBX files** through the addon to automatically display its materials in Blender.
* **Structure Conversion** functionality allows for easy conversion of BLEND files created with the old 2.7x plugin to the new format.
### Materials
* **Displays** most vanilla Space Engineers materials **directly in Blender**.
* Contains **Material Libraries** with most vanilla materials, ready to apply to new models.
* Create **your own** Space Engineers materials.
* Create **your own Material Libraries**.
### Empties
* **Subparts are instanced** into other scenes to show how the model will look ingame.
* Easily **create and manage** empties for different purposes by selecting from exhaustive lists.
### Export
* Define **LOD Distances** to set from which distance your LOD models are displayed.
* **Export simultaneously** to large and small grids.
* Directly export to **MWM**-format, ready to be loaded into the game.
* Additional definitions are exported to a **CubeBlocks** file.
* Full support for creating **character models** and **character poses & animations**.
## Installation
Please follow the [installation guide](https://spaceengineers.wiki.gg/wiki/Modding/Tutorials/Tools/SEUT/Installation_Guide).
## Credits
* **Stollie** - So much general help but also writing everything character, export and MWM-related, which I wouldn't have been able to do at all.
* **Harag** - Writing the [original Blender SE plugin](https://github.com/harag-on-steam/se-blender) as well as adjusting the FBXImporter. A lot of code in this addon is based on his.
* **Wizard Lizard** - For hours of testing as well as writing the [SE Texture Converter](https://github.com/TheWizardLizard/SETextureConverter) to save us all from having to deal with batch files.
* **Kamikaze (Blender Discord)** - Writing the original `remap_materials()`-function and generally helping out constantly by answering a lot of questions.