https://github.com/enginemachiner/foxtoys
foxToys are my custom content for OutFox.
https://github.com/enginemachiner/foxtoys
assets game-development game-modding outfox retro
Last synced: 10 months ago
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foxToys are my custom content for OutFox.
- Host: GitHub
- URL: https://github.com/enginemachiner/foxtoys
- Owner: EngineMachiner
- License: gpl-3.0
- Created: 2023-12-14T05:30:54.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-07-03T15:08:53.000Z (about 1 year ago)
- Last Synced: 2025-07-03T15:51:30.935Z (about 1 year ago)
- Topics: assets, game-development, game-modding, outfox, retro
- Language: Lua
- Homepage:
- Size: 172 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
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# foxToys
foxToys are my modules, resources, scripts and custom actors that can be added to **[OutFox](https://github.com/TeamRizu/OutFox)** like theming elements.
**[Video Example](https://youtu.be/XTOGAQQ7mzY)**
## Installation
1. Install [tapLua](https://github.com/EngineMachiner/tapLua).
### Linux
2. Run the next command in the game directory:
```console
curl -s https://raw.githubusercontent.com/EngineMachiner/foxToys/refs/heads/main/foxToys.sh | bash
```
---
Or it can be installed manually:
Be aware that to successfully add the actors, it's important that you have a basic understanding of **scripting and theme structure**.
2. Clone this repository into the modules folder.
3. Load the actors:
```lua
-- ScreenGameplay overlay.lua
-- Considering t is the ActorFrame, loading the combo actor for player 1 would be...
t[#t+1] = foxToys.Load( "DDR 4th/Combo", "P1" ) -- Notice that not all scripts need arguments.
```
- Some actors animations might be cut short on some screen transitions. To fix that add sleep() to those transitions.
---
Remember, if you're having problems with the texture being white, not showing up
and you're using legacy builds, you should enable only OpenGL as renderer in
your `Preferences.ini` due to D3D not being able to render textures in these builds.
```
VideoRenderers=opengl
```